大家好,小編來為大家解答以下問題,python超簡單小游戲代碼,python小游戲代碼能用的,現(xiàn)在讓我們一起來看看吧!
大家好,小編來為大家解答以下問題,python游戲代碼大全可復(fù)制100行,python游戲代碼大全可復(fù)制免費(fèi),今天讓我們一起來看看吧!
python有趣的編程代碼
class?Point:??row=0??col=0??def?__init__(self,?row,?col):????=row????=col??def?copy(self):????return?Point(,?)#初始框架import?pygameimport?random#初始化()W=800H=600ROW=30COL=40size=(W,H)window=pygame.display.set_mode(size)pygame.display.set_caption('貪吃蛇')bg_color=(255,255,255)snake_color=(200,200,200)head=Point(row=int(ROW/2),?col=int(COL/2))head_color=(0,128,128)snakes=[??Point(,?+1),??Point(,?+2),??Point(,?+3)]#生成食物def?gen_food():??while?1:????pos=Point(row=random.randint(0,ROW-1),?col=random.randint(0,COL-1))????#????is_coll=False????#是否跟蛇碰上了????if??and?:??????is_coll=True????#蛇身子????for?snake?in?snakes:??????if??and?:????????is_coll=True????????break????if?not?is_coll:??????break??return?pos#定義坐標(biāo)food=gen_food()food_color=(255,255,0)direct='left'???????#left,right,up,down#def?rect(point,?color):??cell_width=W/COL??cell_height=H/ROW??*cell_width??*cell_height??(????window,?color,????(left,?top,?cell_width,?cell_height)??)??pass#游戲循環(huán)quit=True.Clock()while?quit:??#處理事件??for?event?in?():????if?:??????quit=False????elif?==pygame.KEYDOWN:??????if?==273?or?==119:????????if?direct=='left'?or?direct=='right':??????????direct='up'??????elif?==274?or?==115:????????if?direct?==?'left'?or?direct?==?'right':??????????direct='down'??????elif?==276?or?==97:????????if?direct?==?'up'?or?direct?==?'down':??????????direct='left'??????elif?==275?or?==100:????????if?direct?==?'up'?or?direct?==?'down':??????????direct='right'??#吃東西??eat=(?and?)??#重新產(chǎn)生食物??if?eat:????food?=?gen_food()??#處理身子??#1.把原來的頭,插入到snakes的頭上??snakes.insert(0,?())??#2.把snakes的最后一個(gè)刪掉??if?not?eat:????()??#移動(dòng)??if?direct=='left':????-=1??elif?direct=='right':????+=1??elif?direct=='up':????-=1??elif?direct=='down':????+=1??#檢測(cè)??dead=False??#1.撞墻??if?=ROW:????dead=True??#2.撞自己??for?snake?in?snakes:????if??and?:??????dead=True??????break??if?dead:????print('死了')????quit=False??#渲染——畫出來??#背景??(window,?bg_color,?(0,0,W,H))??#蛇頭??for?snake?in?snakes:????rect(snake,?snake_color)??rect(head,?head_color)??rect(food,?food_color)??#??()??#設(shè)置幀頻(速度)??(8)#收尾工作這是一個(gè)簡易版貪吃蛇的代碼,雖然結(jié)構(gòu)簡單,但是該有的功能都是完整的,可玩性也不錯(cuò)。
谷歌人工智能寫作項(xiàng)目:小發(fā)貓
python簡單的編程代碼
輸入兩個(gè)數(shù)字,比較大小,然后按照大小輸出def cmpNum():a = input("請(qǐng)輸入一個(gè)數(shù)字:")b = input("請(qǐng)輸入一個(gè)數(shù)字:")if a >= b:print(a, b)else:print(b, a)cmpNum()結(jié)果一:請(qǐng)輸入一個(gè)數(shù)字:159請(qǐng)輸入一個(gè)數(shù)字:456456 159結(jié)果二:請(qǐng)輸入一個(gè)數(shù)字:9568請(qǐng)輸入一個(gè)數(shù)字:14529568 1452有什么學(xué)習(xí)type比較好的書python引用turtle畫蝴蝶python練手項(xiàng)目列表。
請(qǐng)用PYTHON編一個(gè)小游戲,如五子棋,連連看,貪吃蛇,掃雷,計(jì)算器等等
#!/usr/bin/pythonfrom Tkinter import *import randomclass snake(Frame):????????def __init__(self, master=None):????????????????Frame.__init__(self, master)???????????????? = [(0,0)]????????????????id = []???????????????? = [ -1, -1 ]????????????????id = -1????????????????count = 10???????????????? = 500???????????????? = 3????????????????self.speed = 500???????????????? = self.winfo_toplevel()????????????????.resizable(False, False)????????????????()????????????????self.canvas = Canvas(self)????????????????()????????????????self.canvas.config(, ,relief=RIDGE)????????????????self.drawgrid()????????????????s = ????????????????id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,????????????????????????([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")????????????????id.insert(0, id)????????????????self.bind_all("", self.keyrelease)????????????????self.drawfood()????????????????self.after(self.speed, self.drawsnake)????????def drawgrid(self):????????????????s = ????????????????for i in range(0, count+1):????????????????????????self.canvas.create_line(i*s, 0, i*s, )????????????????????????self.canvas.create_line(0, i*s, , i*s)????????def drawsnake(self):????????????????s = ????????????????head = [0]????????????????new = [head[0], head[1]]????????????????if == 1:????????????????????????new[1] = (head[1]-1) % count????????????????elif == 2:????????????????????????new[0] = (head[0]+1) % count????????????????elif == 3:????????????????????????new[1] = (head[1]+1) % count????????????????else:????????????????????????new[0] = (head[0]-1) % count????????????????next = ( new[0], new[1] )????????????????if next in :????????????????????????exit()????????????????elif next == ([0], [1]):????????????????????????.insert(0, next)????????????????????????id.insert(0, id)????????????????????????self.drawfood()????????????????else:????????????????????????tail = ()????????????????????????id = ()????????????????????????(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)????????????????????????.insert(0, next)????????????????????????id.insert(0, id)????????????????self.after(self.speed, self.drawsnake)????????def drawfood(self):????????????????s = ????????????????x = random.randrange(0, count)????????????????y = random.randrange(0, count)????????????????while (x, y) in :????????????????????????x = random.randrange(0, count)????????????????????????y = random.randrange(0, count)????????????????id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")????????????????[0] = x????????????????[1] = y????????????????id = id????????def keyrelease(self, event):????????????????if event.keysym == "Up" and != 3:???????????????????????? = 1????????????????elif event.keysym == "Right" and !=4:???????????????????????? = 2????????????????elif event.keysym == "Down" and != 1:???????????????????????? = 3????????????????elif event.keysym == "Left" and != 2:???????????????????????? = 4app = snake()app.master.title("Greedy Snake")app.mainloop()貪食蛇。
Python 9個(gè)同學(xué)一起做游戲,每個(gè)人報(bào)一個(gè)[1,20]區(qū)間上的正整數(shù),請(qǐng)寫出編程?
1、如單純?nèi)^(qū)間報(bào)數(shù),循環(huán)列表取值即可。2、如要實(shí)現(xiàn)區(qū)間隨機(jī)報(bào)數(shù),用random獲取隨機(jī)數(shù)(真隨機(jī)數(shù)先用seed設(shè)置種子)。3、如要實(shí)現(xiàn)區(qū)間隨機(jī)不重復(fù)報(bào)數(shù),用list或set存儲(chǔ)隨機(jī)值做比較。
下面代碼按第三種情況寫:import randomimport timen=1st=set()(())while True: ? num=random.randint(1,20) ? if num not in st: ? ? ? print("第%d位報(bào)數(shù)%d\n"%(n,num)) ? ? ? (num) ? ? ? n+=1 ? if n>9: ? ? ? break。
為什么不建議用 Python 寫游戲代碼
用python2.7編的小游戲
幫你搜到了相關(guān)教程。自己用google搜:用Python和Pygame寫游戲-從入門到精通(目錄)就可以找到了。
其是一系列的帖子:系統(tǒng)學(xué)習(xí)部分用Python和Pygame寫游戲-從入門到精通(1)Pygame的歷史,安裝Pygame,第一個(gè)Pygame腳本用Python和Pygame寫游戲-從入門到精通(2)理解游戲中的事件用Python和Pygame寫游戲-從入門到精通(3)Pygmae的屏幕顯示用Python和Pygame寫游戲-從入門到精通(4)使用字體模塊,Pygame 的錯(cuò)誤處理用Python和Pygame寫游戲-從入門到精通(5)像素和顏色用Python和Pygame寫游戲-從入門到精通(6)使用圖像,理解Surface用Python和Pygame寫游戲-從入門到精通(7)繪制圖形用Python和Pygame寫游戲-從入門到精通(8)產(chǎn)生動(dòng)畫和控制幀率用Python和Pygame寫游戲-從入門到精通(9)向量基礎(chǔ)用Python和Pygame寫游戲-從入門到精通(10)用戶輸入用Python和Pygame寫游戲-從入門到精通(11)使用鼠標(biāo)控制精靈。
一個(gè)在鼠標(biāo)旁不斷游動(dòng)的小魚的例程。
用Python和Pygame寫游戲-從入門到精通(12)手柄操作,暫無用Python和Pygame寫游戲-從入門到精通(13)AI初探用Python和Pygame寫游戲-從入門到精通(14)狀態(tài)機(jī)用Python和Pygame寫游戲-從入門到精通(15)開始AI編程用Python和Pygame寫游戲-從入門到精通(16)AI編程總結(jié)。
一個(gè)螞蟻采集食物,攻擊蜘蛛的系統(tǒng)模擬例程。
用Python和Pygame寫游戲-從入門到精通(17)3D基礎(chǔ)用Python和Pygame寫游戲-從入門到精通(18)3D中的概念用Python和Pygame寫游戲-從入門到精通(19)第一個(gè) 3D 程序(偽)。
一個(gè)空間中的3D立方體的例程。用Python和Pygame寫游戲-從入門到精通(20)聲音原理用Python和Pygame寫游戲-從入門到精通(21)使用聲音,播放音效。一個(gè)重力模擬金屬球碰撞的例程。
用Python和Pygame寫游戲-從入門到精通(22)播放長時(shí)間的背景音樂。一個(gè)建議播放器的例程。
額外提高部分用Python和Pygame寫游戲-從入門到精通(py2exe編)使用py2exe將pygame腳本轉(zhuǎn)換為exe可執(zhí)行文件用Python和Pygame寫游戲-從入門到精通(Sprite篇)介紹Pygame中不是必須但又很重要的Sprite模塊,游戲中的角色實(shí)現(xiàn),大多都要靠它。
實(shí)踐部分用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)一:涂鴉畫板1)一個(gè)類似于Windows畫圖板的小玩意兒,精簡了很多功能但是有更帥的筆刷。這一次主要是將筆刷的實(shí)現(xiàn)。
用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)一:涂鴉畫板2)加上了按鈕,我們的涂鴉畫板可以用了!
用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)二:惡搞俄羅斯方塊1)俄羅斯方塊,卻有不是普通的俄羅斯方塊。
用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)二:惡搞俄羅斯方塊2)代碼構(gòu)架用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)二:惡搞俄羅斯方塊3)實(shí)現(xiàn)說明用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)二:惡搞俄羅斯方塊4)完成,提供下載用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)三:植物大戰(zhàn)僵尸1)自己去一點(diǎn)點(diǎn)學(xué)習(xí)吧。文章來源:http://www.zghlxwxcb.cn/news/detail-839494.html
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大家好,小編來為大家解答以下問題,python游戲代碼大全可復(fù)制100行,python游戲代碼大全可復(fù)制免費(fèi),今天讓我們一起來看看吧!
python有趣的編程代碼
class?Point:??row=0??col=0??def?__init__(self,?row,?col):????=row????=col??def?copy(self):????return?Point(,?)#初始框架import?pygameimport?random#初始化()W=800H=600ROW=30COL=40size=(W,H)window=pygame.display.set_mode(size)pygame.display.set_caption('貪吃蛇')bg_color=(255,255,255)snake_color=(200,200,200)head=Point(row=int(ROW/2),?col=int(COL/2))head_color=(0,128,128)snakes=[??Point(,?+1),??Point(,?+2),??Point(,?+3)]#生成食物def?gen_food():??while?1:????pos=Point(row=random.randint(0,ROW-1),?col=random.randint(0,COL-1))????#????is_coll=False????#是否跟蛇碰上了????if??and?:??????is_coll=True????#蛇身子????for?snake?in?snakes:??????if??and?:????????is_coll=True????????break????if?not?is_coll:??????break??return?pos#定義坐標(biāo)food=gen_food()food_color=(255,255,0)direct='left'???????#left,right,up,down#def?rect(point,?color):??cell_width=W/COL??cell_height=H/ROW??*cell_width??*cell_height??(????window,?color,????(left,?top,?cell_width,?cell_height)??)??pass#游戲循環(huán)quit=True.Clock()while?quit:??#處理事件??for?event?in?():????if?:??????quit=False????elif?==pygame.KEYDOWN:??????if?==273?or?==119:????????if?direct=='left'?or?direct=='right':??????????direct='up'??????elif?==274?or?==115:????????if?direct?==?'left'?or?direct?==?'right':??????????direct='down'??????elif?==276?or?==97:????????if?direct?==?'up'?or?direct?==?'down':??????????direct='left'??????elif?==275?or?==100:????????if?direct?==?'up'?or?direct?==?'down':??????????direct='right'??#吃東西??eat=(?and?)??#重新產(chǎn)生食物??if?eat:????food?=?gen_food()??#處理身子??#1.把原來的頭,插入到snakes的頭上??snakes.insert(0,?())??#2.把snakes的最后一個(gè)刪掉??if?not?eat:????()??#移動(dòng)??if?direct=='left':????-=1??elif?direct=='right':????+=1??elif?direct=='up':????-=1??elif?direct=='down':????+=1??#檢測(cè)??dead=False??#1.撞墻??if?=ROW:????dead=True??#2.撞自己??for?snake?in?snakes:????if??and?:??????dead=True??????break??if?dead:????print('死了')????quit=False??#渲染——畫出來??#背景??(window,?bg_color,?(0,0,W,H))??#蛇頭??for?snake?in?snakes:????rect(snake,?snake_color)??rect(head,?head_color)??rect(food,?food_color)??#??()??#設(shè)置幀頻(速度)??(8)#收尾工作這是一個(gè)簡易版貪吃蛇的代碼,雖然結(jié)構(gòu)簡單,但是該有的功能都是完整的,可玩性也不錯(cuò)。
谷歌人工智能寫作項(xiàng)目:小發(fā)貓
python簡單的編程代碼
輸入兩個(gè)數(shù)字,比較大小,然后按照大小輸出def cmpNum():a = input("請(qǐng)輸入一個(gè)數(shù)字:")b = input("請(qǐng)輸入一個(gè)數(shù)字:")if a >= b:print(a, b)else:print(b, a)cmpNum()結(jié)果一:請(qǐng)輸入一個(gè)數(shù)字:159請(qǐng)輸入一個(gè)數(shù)字:456456 159結(jié)果二:請(qǐng)輸入一個(gè)數(shù)字:9568請(qǐng)輸入一個(gè)數(shù)字:14529568 1452有什么學(xué)習(xí)type比較好的書python引用turtle畫蝴蝶python練手項(xiàng)目列表。
請(qǐng)用PYTHON編一個(gè)小游戲,如五子棋,連連看,貪吃蛇,掃雷,計(jì)算器等等
#!/usr/bin/pythonfrom Tkinter import *import randomclass snake(Frame):????????def __init__(self, master=None):????????????????Frame.__init__(self, master)???????????????? = [(0,0)]????????????????id = []???????????????? = [ -1, -1 ]????????????????id = -1????????????????count = 10???????????????? = 500???????????????? = 3????????????????self.speed = 500???????????????? = self.winfo_toplevel()????????????????.resizable(False, False)????????????????()????????????????self.canvas = Canvas(self)????????????????()????????????????self.canvas.config(, ,relief=RIDGE)????????????????self.drawgrid()????????????????s = ????????????????id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,????????????????????????([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")????????????????id.insert(0, id)????????????????self.bind_all("", self.keyrelease)????????????????self.drawfood()????????????????self.after(self.speed, self.drawsnake)????????def drawgrid(self):????????????????s = ????????????????for i in range(0, count+1):????????????????????????self.canvas.create_line(i*s, 0, i*s, )????????????????????????self.canvas.create_line(0, i*s, , i*s)????????def drawsnake(self):????????????????s = ????????????????head = [0]????????????????new = [head[0], head[1]]????????????????if == 1:????????????????????????new[1] = (head[1]-1) % count????????????????elif == 2:????????????????????????new[0] = (head[0]+1) % count????????????????elif == 3:????????????????????????new[1] = (head[1]+1) % count????????????????else:????????????????????????new[0] = (head[0]-1) % count????????????????next = ( new[0], new[1] )????????????????if next in :????????????????????????exit()????????????????elif next == ([0], [1]):????????????????????????.insert(0, next)????????????????????????id.insert(0, id)????????????????????????self.drawfood()????????????????else:????????????????????????tail = ()????????????????????????id = ()????????????????????????(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)????????????????????????.insert(0, next)????????????????????????id.insert(0, id)????????????????self.after(self.speed, self.drawsnake)????????def drawfood(self):????????????????s = ????????????????x = random.randrange(0, count)????????????????y = random.randrange(0, count)????????????????while (x, y) in :????????????????????????x = random.randrange(0, count)????????????????????????y = random.randrange(0, count)????????????????id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")????????????????[0] = x????????????????[1] = y????????????????id = id????????def keyrelease(self, event):????????????????if event.keysym == "Up" and != 3:???????????????????????? = 1????????????????elif event.keysym == "Right" and !=4:???????????????????????? = 2????????????????elif event.keysym == "Down" and != 1:???????????????????????? = 3????????????????elif event.keysym == "Left" and != 2:???????????????????????? = 4app = snake()app.master.title("Greedy Snake")app.mainloop()貪食蛇。
Python 9個(gè)同學(xué)一起做游戲,每個(gè)人報(bào)一個(gè)[1,20]區(qū)間上的正整數(shù),請(qǐng)寫出編程?
1、如單純?nèi)^(qū)間報(bào)數(shù),循環(huán)列表取值即可。2、如要實(shí)現(xiàn)區(qū)間隨機(jī)報(bào)數(shù),用random獲取隨機(jī)數(shù)(真隨機(jī)數(shù)先用seed設(shè)置種子)。3、如要實(shí)現(xiàn)區(qū)間隨機(jī)不重復(fù)報(bào)數(shù),用list或set存儲(chǔ)隨機(jī)值做比較。
下面代碼按第三種情況寫:import randomimport timen=1st=set()(())while True: ? num=random.randint(1,20) ? if num not in st: ? ? ? print("第%d位報(bào)數(shù)%d\n"%(n,num)) ? ? ? (num) ? ? ? n+=1 ? if n>9: ? ? ? break。
為什么不建議用 Python 寫游戲代碼
用python2.7編的小游戲
幫你搜到了相關(guān)教程。自己用google搜:用Python和Pygame寫游戲-從入門到精通(目錄)就可以找到了。
其是一系列的帖子:系統(tǒng)學(xué)習(xí)部分用Python和Pygame寫游戲-從入門到精通(1)Pygame的歷史,安裝Pygame,第一個(gè)Pygame腳本用Python和Pygame寫游戲-從入門到精通(2)理解游戲中的事件用Python和Pygame寫游戲-從入門到精通(3)Pygmae的屏幕顯示用Python和Pygame寫游戲-從入門到精通(4)使用字體模塊,Pygame 的錯(cuò)誤處理用Python和Pygame寫游戲-從入門到精通(5)像素和顏色用Python和Pygame寫游戲-從入門到精通(6)使用圖像,理解Surface用Python和Pygame寫游戲-從入門到精通(7)繪制圖形用Python和Pygame寫游戲-從入門到精通(8)產(chǎn)生動(dòng)畫和控制幀率用Python和Pygame寫游戲-從入門到精通(9)向量基礎(chǔ)用Python和Pygame寫游戲-從入門到精通(10)用戶輸入用Python和Pygame寫游戲-從入門到精通(11)使用鼠標(biāo)控制精靈。
一個(gè)在鼠標(biāo)旁不斷游動(dòng)的小魚的例程。
用Python和Pygame寫游戲-從入門到精通(12)手柄操作,暫無用Python和Pygame寫游戲-從入門到精通(13)AI初探用Python和Pygame寫游戲-從入門到精通(14)狀態(tài)機(jī)用Python和Pygame寫游戲-從入門到精通(15)開始AI編程用Python和Pygame寫游戲-從入門到精通(16)AI編程總結(jié)。
一個(gè)螞蟻采集食物,攻擊蜘蛛的系統(tǒng)模擬例程。
用Python和Pygame寫游戲-從入門到精通(17)3D基礎(chǔ)用Python和Pygame寫游戲-從入門到精通(18)3D中的概念用Python和Pygame寫游戲-從入門到精通(19)第一個(gè) 3D 程序(偽)。
一個(gè)空間中的3D立方體的例程。用Python和Pygame寫游戲-從入門到精通(20)聲音原理用Python和Pygame寫游戲-從入門到精通(21)使用聲音,播放音效。一個(gè)重力模擬金屬球碰撞的例程。
用Python和Pygame寫游戲-從入門到精通(22)播放長時(shí)間的背景音樂。一個(gè)建議播放器的例程。
額外提高部分用Python和Pygame寫游戲-從入門到精通(py2exe編)使用py2exe將pygame腳本轉(zhuǎn)換為exe可執(zhí)行文件用Python和Pygame寫游戲-從入門到精通(Sprite篇)介紹Pygame中不是必須但又很重要的Sprite模塊,游戲中的角色實(shí)現(xiàn),大多都要靠它。
實(shí)踐部分用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)一:涂鴉畫板1)一個(gè)類似于Windows畫圖板的小玩意兒,精簡了很多功能但是有更帥的筆刷。這一次主要是將筆刷的實(shí)現(xiàn)。
用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)一:涂鴉畫板2)加上了按鈕,我們的涂鴉畫板可以用了!
用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)二:惡搞俄羅斯方塊1)俄羅斯方塊,卻有不是普通的俄羅斯方塊。
用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)二:惡搞俄羅斯方塊2)代碼構(gòu)架用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)二:惡搞俄羅斯方塊3)實(shí)現(xiàn)說明用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)二:惡搞俄羅斯方塊4)完成,提供下載用Python和Pygame寫游戲-從入門到精通(實(shí)戰(zhàn)三:植物大戰(zhàn)僵尸1)自己去一點(diǎn)點(diǎn)學(xué)習(xí)吧。
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