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python簡單小游戲代碼100行,python小游戲代碼大全

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大家好,給大家分享一下python簡單小游戲代碼100行,很多人還不知道這一點(diǎn)。下面詳細(xì)解釋一下?,F(xiàn)在讓我們來看看!

download: python小游戲代碼

python游戲代碼,人工智能

1、python 編寫一個(gè)彩票游戲?

按照題目要求編寫燃悔中的Python程序如下

import random

numlist=random.sample(range(0,10),5)

while numlist[0]==0:

? ? numlist=random.sample(range(0,10),5)

num=int(''.join([str(i) for i in numlist]))

inputnum=int(input("輸入號:"))

bonus=0

count=0

if inputnum==num:

?bonus=10000

else:

?for i in set(str(inputnum)):

? if int(i) in numlist:

?? count+=1

?bonus=1000*count

print("彩票號:%d" % num)

print("獎(jiǎng)皮山金:前喚%d元" % bonus)

(注意源代碼的縮進(jìn))

2、請用PYTHON編一個(gè)小游戲,如五子棋,連連看,貪吃蛇,掃雷,計(jì)算器等等

python游戲代碼,人工智能

按照題目要求編寫燃悔中的Python程序如下

import random

numlist=random.sample(range(0,10),5)

while numlist[0]==0:

? ? numlist=random.sample(range(0,10),5)

num=int(''.join([str(i) for i in numlist]))

inputnum=int(input("輸入號:"))

bonus=0

count=0

if inputnum==num:

?bonus=10000

else:

?for i in set(str(inputnum)):

? if int(i) in numlist:

?? count+=1

?bonus=1000*count

print("彩票號:%d" % num)

print("獎(jiǎng)皮山金:前喚%d元" % bonus)

(注意源代碼的縮進(jìn))

#!/usr/bin/python
from Tkinter import *
import random
class snake(Frame):
????????def __init__(self, master=None):
?宴和改???????????????Frame.__init__(self, master)
???????????????? = [(0,0)]
????????????????id = []
???????????????? = [ -1, -1 ]
????????????????id = -1
????????????????count = 10
???????????????? = 500
???????????????? = 3
????????????????self.speed = 500
???????????????? = self.winfo_toplevel()
????????????????.resizable(False, False)
????????????????()
????????????????self.canvas = Canvas(self)
????????????????()
????????????????self.canvas.config(, ,relief=RIDGE)
????????????????self.drawgrid()
????????????????s = 
????????????????id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,
????????????????????????([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")
????????????????id.insert(0, id)
????????????????self.bind_all("<KeyRelease>", self.keyrelease)
????????????????self.drawfood()
????????????????self.after(self.speed, self.drawsnake)
????????def drawgrid(self):
????????????????s = 
????????????????for i in range(0, count+1):
????????????????????????self.canvas.create_line(i*s, 0, i*s, )
????????????????????????self.canvas.create_line(0, i*s, , i*s)
????????def drawsnake(self):
????????????????s = 
????????????????head = [0]
????????????????new = [head[0], head[1]]
????????????????if  == 1:
????????????????????????new[1] = (head[1]-1) % count
????????????????elif  == 2:
????????????????????????new[0] = (head[0]+1) % count
????????????????elif  == 3:
????????????????????????new[1] = (head[1]+1) % count
????????????????else:
????????????????????????new[0] = (head[0]-1) % count
????????????????next = ( new[0], new[1] )
????????????????if next in :
????????????????????????exit()
????????????????elif next == ([0], [1]):
????????????????????????.insert(0, next)
??????????????????????晌判??id.insert(0, id)
????????????????????????self.drawfood()
????????????????else:
????????????????????????tail = ()
????????????????????????id = ()
????????????????????????(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)
?????????????棚和???????????.insert(0, next)
????????????????????????id.insert(0, id)
????????????????self.after(self.speed, self.drawsnake)
????????def drawfood(self):
????????????????s = 
????????????????x = random.randrange(0, count)
????????????????y = random.randrange(0, count)
????????????????while (x, y) in :
????????????????????????x = random.randrange(0, count)
????????????????????????y = random.randrange(0, count)
????????????????id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")
????????????????[0] = x
????????????????[1] = y
????????????????id = id
????????def keyrelease(self, event):
????????????????if event.keysym == "Up" and  != 3:
???????????????????????? = 1
????????????????elif event.keysym == "Right" and  !=4:
???????????????????????? = 2
????????????????elif event.keysym == "Down" and  != 1:
???????????????????????? = 3
????????????????elif event.keysym == "Left" and  != 2:
???????????????????????? = 4
app = snake()
app.master.title("Greedy Snake")
app.mainloop()

貪食蛇

3、好玩的python代碼

按照題目要求編寫燃悔中的Python程序如下

import random

numlist=random.sample(range(0,10),5)

while numlist[0]==0:

? ? numlist=random.sample(range(0,10),5)

num=int(''.join([str(i) for i in numlist]))

inputnum=int(input("輸入號:"))

bonus=0

count=0

if inputnum==num:

?bonus=10000

else:

?for i in set(str(inputnum)):

? if int(i) in numlist:

?? count+=1

?bonus=1000*count

print("彩票號:%d" % num)

print("獎(jiǎng)皮山金:前喚%d元" % bonus)

(注意源代碼的縮進(jìn))

#!/usr/bin/python
from Tkinter import *
import random
class snake(Frame):
????????def __init__(self, master=None):
?宴和改???????????????Frame.__init__(self, master)
???????????????? = [(0,0)]
????????????????id = []
???????????????? = [ -1, -1 ]
????????????????id = -1
????????????????count = 10
???????????????? = 500
???????????????? = 3
????????????????self.speed = 500
???????????????? = self.winfo_toplevel()
????????????????.resizable(False, False)
????????????????()
????????????????self.canvas = Canvas(self)
????????????????()
????????????????self.canvas.config(, ,relief=RIDGE)
????????????????self.drawgrid()
????????????????s = 
????????????????id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,
????????????????????????([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")
????????????????id.insert(0, id)
????????????????self.bind_all("<KeyRelease>", self.keyrelease)
????????????????self.drawfood()
????????????????self.after(self.speed, self.drawsnake)
????????def drawgrid(self):
????????????????s = 
????????????????for i in range(0, count+1):
????????????????????????self.canvas.create_line(i*s, 0, i*s, )
????????????????????????self.canvas.create_line(0, i*s, , i*s)
????????def drawsnake(self):
????????????????s = 
????????????????head = [0]
????????????????new = [head[0], head[1]]
????????????????if  == 1:
????????????????????????new[1] = (head[1]-1) % count
????????????????elif  == 2:
????????????????????????new[0] = (head[0]+1) % count
????????????????elif  == 3:
????????????????????????new[1] = (head[1]+1) % count
????????????????else:
????????????????????????new[0] = (head[0]-1) % count
????????????????next = ( new[0], new[1] )
????????????????if next in :
????????????????????????exit()
????????????????elif next == ([0], [1]):
????????????????????????.insert(0, next)
??????????????????????晌判??id.insert(0, id)
????????????????????????self.drawfood()
????????????????else:
????????????????????????tail = ()
????????????????????????id = ()
????????????????????????(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)
?????????????棚和???????????.insert(0, next)
????????????????????????id.insert(0, id)
????????????????self.after(self.speed, self.drawsnake)
????????def drawfood(self):
????????????????s = 
????????????????x = random.randrange(0, count)
????????????????y = random.randrange(0, count)
????????????????while (x, y) in :
????????????????????????x = random.randrange(0, count)
????????????????????????y = random.randrange(0, count)
????????????????id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")
????????????????[0] = x
????????????????[1] = y
????????????????id = id
????????def keyrelease(self, event):
????????????????if event.keysym == "Up" and  != 3:
???????????????????????? = 1
????????????????elif event.keysym == "Right" and  !=4:
???????????????????????? = 2
????????????????elif event.keysym == "Down" and  != 1:
???????????????????????? = 3
????????????????elif event.keysym == "Left" and  != 2:
???????????????????????? = 4
app = snake()
app.master.title("Greedy Snake")
app.mainloop()

貪食蛇

先選取了6個(gè)自己認(rèn)為值得玩味的python代碼,希望對正在學(xué)習(xí)python的你有所幫助。

如下代碼塊可以用來計(jì)算執(zhí)行特定代碼所花費(fèi)的時(shí)間。該算法會打亂列表元素的順序,它主要會通過Fisher-Yates算法對新列表進(jìn)行排序:不需要額外的操作就能交換兩個(gè)變量的值。

Python做游戲。Pygame還是不錯(cuò)的,但只適合做小游戲。用Pygame寫個(gè)植物大戰(zhàn)僵尸還是可以的猜團(tuán)。推薦教程用Python和Pygame寫游戲空嫌。Python在游戲服務(wù)器方面也有應(yīng)用。EVE這種游戲都大量用Python。

這里不再一股腦把數(shù)學(xué)知識全丟出來,我們邊寫代碼邊說理論。首先,確保你安裝和導(dǎo)入了Tkinter,它是Python的標(biāo)準(zhǔn)GUI庫,廣泛應(yīng)用于各種各樣的項(xiàng)目和程序開發(fā),在Python中使用Tkinter可以快速的創(chuàng)建GUI應(yīng)用程序。

ant螞蟻bagels百吉餅另外貪吃蛇,吃豆子都是可以的,直接代碼就可以玩。Python包括隨您的安裝一起分發(fā)的大量標(biāo)準(zhǔn)庫。標(biāo)準(zhǔn)庫有一個(gè)稱為Turtle的模塊,這是一種向普通人介紹python編程的流行斗兆手方法。

簡單好玩的編程代碼如下所示:gsh=msgbox(已經(jīng)準(zhǔn)備好格式化,準(zhǔn)備開始。

4、球球各位大神怎么用python寫一個(gè)猜詞小游戲的代碼?

按照題目要求編寫燃悔中的Python程序如下

import random

numlist=random.sample(range(0,10),5)

while numlist[0]==0:

? ? numlist=random.sample(range(0,10),5)

num=int(''.join([str(i) for i in numlist]))

inputnum=int(input("輸入號:"))

bonus=0

count=0

if inputnum==num:

?bonus=10000

else:

?for i in set(str(inputnum)):

? if int(i) in numlist:

?? count+=1

?bonus=1000*count

print("彩票號:%d" % num)

print("獎(jiǎng)皮山金:前喚%d元" % bonus)

(注意源代碼的縮進(jìn))

#!/usr/bin/python
from Tkinter import *
import random
class snake(Frame):
????????def __init__(self, master=None):
?宴和改???????????????Frame.__init__(self, master)
???????????????? = [(0,0)]
????????????????id = []
???????????????? = [ -1, -1 ]
????????????????id = -1
????????????????count = 10
???????????????? = 500
???????????????? = 3
????????????????self.speed = 500
???????????????? = self.winfo_toplevel()
????????????????.resizable(False, False)
????????????????()
????????????????self.canvas = Canvas(self)
????????????????()
????????????????self.canvas.config(, ,relief=RIDGE)
????????????????self.drawgrid()
????????????????s = 
????????????????id = self.canvas.create_rectangle([0][0]*s,[0][1]*s,
????????????????????????([0][0]+1)*s, ([0][1]+1)*s, fill="yellow")
????????????????id.insert(0, id)
????????????????self.bind_all("<KeyRelease>", self.keyrelease)
????????????????self.drawfood()
????????????????self.after(self.speed, self.drawsnake)
????????def drawgrid(self):
????????????????s = 
????????????????for i in range(0, count+1):
????????????????????????self.canvas.create_line(i*s, 0, i*s, )
????????????????????????self.canvas.create_line(0, i*s, , i*s)
????????def drawsnake(self):
????????????????s = 
????????????????head = [0]
????????????????new = [head[0], head[1]]
????????????????if  == 1:
????????????????????????new[1] = (head[1]-1) % count
????????????????elif  == 2:
????????????????????????new[0] = (head[0]+1) % count
????????????????elif  == 3:
????????????????????????new[1] = (head[1]+1) % count
????????????????else:
????????????????????????new[0] = (head[0]-1) % count
????????????????next = ( new[0], new[1] )
????????????????if next in :
????????????????????????exit()
????????????????elif next == ([0], [1]):
????????????????????????.insert(0, next)
??????????????????????晌判??id.insert(0, id)
????????????????????????self.drawfood()
????????????????else:
????????????????????????tail = ()
????????????????????????id = ()
????????????????????????(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)
?????????????棚和???????????.insert(0, next)
????????????????????????id.insert(0, id)
????????????????self.after(self.speed, self.drawsnake)
????????def drawfood(self):
????????????????s = 
????????????????x = random.randrange(0, count)
????????????????y = random.randrange(0, count)
????????????????while (x, y) in :
????????????????????????x = random.randrange(0, count)
????????????????????????y = random.randrange(0, count)
????????????????id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")
????????????????[0] = x
????????????????[1] = y
????????????????id = id
????????def keyrelease(self, event):
????????????????if event.keysym == "Up" and  != 3:
???????????????????????? = 1
????????????????elif event.keysym == "Right" and  !=4:
???????????????????????? = 2
????????????????elif event.keysym == "Down" and  != 1:
???????????????????????? = 3
????????????????elif event.keysym == "Left" and  != 2:
???????????????????????? = 4
app = snake()
app.master.title("Greedy Snake")
app.mainloop()

貪食蛇

先選取了6個(gè)自己認(rèn)為值得玩味的python代碼,希望對正在學(xué)習(xí)python的你有所幫助。

如下代碼塊可以用來計(jì)算執(zhí)行特定代碼所花費(fèi)的時(shí)間。該算法會打亂列表元素的順序,它主要會通過Fisher-Yates算法對新列表進(jìn)行排序:不需要額外的操作就能交換兩個(gè)變量的值。

Python做游戲。Pygame還是不錯(cuò)的,但只適合做小游戲。用Pygame寫個(gè)植物大戰(zhàn)僵尸還是可以的猜團(tuán)。推薦教程用Python和Pygame寫游戲空嫌。Python在游戲服務(wù)器方面也有應(yīng)用。EVE這種游戲都大量用Python。

這里不再一股腦把數(shù)學(xué)知識全丟出來,我們邊寫代碼邊說理論。首先,確保你安裝和導(dǎo)入了Tkinter,它是Python的標(biāo)準(zhǔn)GUI庫,廣泛應(yīng)用于各種各樣的項(xiàng)目和程序開發(fā),在Python中使用Tkinter可以快速的創(chuàng)建GUI應(yīng)用程序。

ant螞蟻bagels百吉餅另外貪吃蛇,吃豆子都是可以的,直接代碼就可以玩。Python包括隨您的安裝一起分發(fā)的大量標(biāo)準(zhǔn)庫。標(biāo)準(zhǔn)庫有一個(gè)稱為Turtle的模塊,這是一種向普通人介紹python編程的流行斗兆手方法。

簡單好玩的編程代碼如下所示:gsh=msgbox(已經(jīng)準(zhǔn)備好格式化,準(zhǔn)備開始。

key = input('請輸入一個(gè)單詞:')
description = input('輸入單詞描述:')
chance = 5
mark = 5
print('現(xiàn)在開始游戲')
print(description + ' '+'\t 這是單詞的描述,請你輸入這個(gè)單詞: ')
for i in range(0, 5):
a = input('請你輸入單巖豎詞:')
if a == key:
print('恭喜你答對了,您的分?jǐn)?shù)%d', mark)
else:
print('對不起,你打錯(cuò)了,你還有 %d 次機(jī)會,你粗歷大的分?jǐn)?shù)%d' % (chance-1, mark-1))
if chance == 0:
print('很爛敗抱歉,你已經(jīng)沒有機(jī)會了,最后得分%d' % mark)
chance -= 1
mark -= 1文章來源地址http://www.zghlxwxcb.cn/news/detail-721248.html

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