Unity的UnityWebRequest如果設(shè)置了timeout,在超時(shí)后會(huì)有一個(gè)Curl error 28的報(bào)錯(cuò),很是討厭,強(qiáng)迫癥患者可以用下面的辦法過濾掉。文章來源:http://www.zghlxwxcb.cn/news/detail-643662.html
async private void Start()
{
UnityWebRequest unityWeb;
unityWeb = new UnityWebRequest(url, "Get");
unityWeb.downloadHandler = new DownloadHandlerBuffer();
//unityWeb.timeout = 3;
var taskget = unityWeb.SendWebRequest();
await Task.Delay(3000);
if (unityWeb.result != UnityWebRequest.Result.Success)
{
Debug.LogWarning("Http獲取遠(yuǎn)程文件失敗: " + unityWeb.result.ToString() + " , Url:" + url);
loaderror = true;
}
unityWeb.Dispose();
}
核心思想就是不用timeout,直接3秒后就判斷就是下載到了。文章來源地址http://www.zghlxwxcb.cn/news/detail-643662.html
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