前言
哈嘍!大家好,我是魔王吶~
看到下面這一段話,大家是不是會(huì)想起你在某種時(shí)候玩過(guò)的一款游戲吶~
我擁有著絢爛的外表,但這美麗只在瞬間綻放。煙花散盡之后你會(huì)多一個(gè)朋友,但是我的身影已經(jīng)消失在你的視線之外。
?????? ??????????????????????????????????一魅惑菇
晃著腦袋生產(chǎn)陽(yáng)光的向日葵,突突突吐著子彈的豌豆射手!?
行動(dòng)遲緩種類豐富的僵尸……
印象最深的是“僵尸吃掉了你的腦子!”
還有瘋狂的戴夫,無(wú)一不喚醒著我們的童年記憶?
山民們闖到哪一關(guān)了?解鎖了哪些植物?
在今天,就讓我們來(lái)上一個(gè)大工程,制作植物大戰(zhàn)僵尸小游戲里的冒險(xiǎn)模式~
相關(guān)準(zhǔn)備 ??
在開始之前,我們要準(zhǔn)備好游戲的相關(guān)素材~沒有(不想找)的小伙伴可以找我領(lǐng)取吶`
展示部分素材
代碼 ?
import pygame as pg
from source.main import main
if __name__=='__main__':
main()
pg.quit()
__author__ = 'marble_xu'
START_LEVEL_NUM = 1
ORIGINAL_CAPTION = 'Plant VS Zombies Game'
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)
GRID_X_LEN = 9
GRID_Y_LEN = 5
GRID_X_SIZE = 80
GRID_Y_SIZE = 100
WHITE = (255, 255, 255)
NAVYBLUE = ( 60, 60, 100)
SKY_BLUE = ( 39, 145, 251)
BLACK = ( 0, 0, 0)
LIGHTYELLOW = (234, 233, 171)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
GOLD = (255, 215, 0)
GREEN = ( 0, 255, 0)
SIZE_MULTIPLIER = 1.3
#GAME INFO DICTIONARY KEYS
CURRENT_TIME = 'current time'
LEVEL_NUM = 'level num'
#STATES FOR ENTIRE GAME
MAIN_MENU = 'main menu'
LOAD_SCREEN = 'load screen'
GAME_LOSE = 'game los'
GAME_VICTORY = 'game victory'
LEVEL = 'level'
MAIN_MENU_IMAGE = 'MainMenu'
OPTION_ADVENTURE = 'Adventure'
GAME_LOOSE_IMAGE = 'GameLoose'
GAME_VICTORY_IMAGE = 'GameVictory'
#MAP COMPONENTS
BACKGROUND_NAME = 'Background'
BACKGROUND_TYPE = 'background_type'
INIT_SUN_NAME = 'init_sun_value'
ZOMBIE_LIST = 'zombie_list'
MAP_EMPTY = 0
MAP_EXIST = 1
BACKGROUND_OFFSET_X = 220
MAP_OFFSET_X = 35
MAP_OFFSET_Y = 100
#MENUBAR
CHOOSEBAR_TYPE = 'choosebar_type'
CHOOSEBAR_STATIC = 0
CHOOSEBAR_MOVE = 1
CHOSSEBAR_BOWLING = 2
MENUBAR_BACKGROUND = 'ChooserBackground'
MOVEBAR_BACKGROUND = 'MoveBackground'
PANEL_BACKGROUND = 'PanelBackground'
START_BUTTON = 'StartButton'
CARD_POOL = 'card_pool'
MOVEBAR_CARD_FRESH_TIME = 6000
CARD_MOVE_TIME = 60
#PLANT INFO
PLANT_IMAGE_RECT = 'plant_image_rect'
CAR = 'car'
SUN = 'Sun'
SUNFLOWER = 'SunFlower'
PEASHOOTER = 'Peashooter'
SNOWPEASHOOTER = 'SnowPea'
WALLNUT = 'WallNut'
CHERRYBOMB = 'CherryBomb'
THREEPEASHOOTER = 'Threepeater'
REPEATERPEA = 'RepeaterPea'
CHOMPER = 'Chomper'
CHERRY_BOOM_IMAGE = 'Boom'
PUFFSHROOM = 'PuffShroom'
POTATOMINE = 'PotatoMine'
SQUASH = 'Squash'
SPIKEWEED = 'Spikeweed'
JALAPENO = 'Jalapeno'
SCAREDYSHROOM = 'ScaredyShroom'
SUNSHROOM = 'SunShroom'
ICESHROOM = 'IceShroom'
HYPNOSHROOM = 'HypnoShroom'
WALLNUTBOWLING = 'WallNutBowling'
REDWALLNUTBOWLING = 'RedWallNutBowling'
PLANT_HEALTH = 5
WALLNUT_HEALTH = 30
WALLNUT_CRACKED1_HEALTH = 20
WALLNUT_CRACKED2_HEALTH = 10
WALLNUT_BOWLING_DAMAGE = 10
PRODUCE_SUN_INTERVAL = 7000
FLOWER_SUN_INTERVAL = 22000
SUN_LIVE_TIME = 7000
SUN_VALUE = 25
ICE_SLOW_TIME = 2000
FREEZE_TIME = 7500
ICETRAP = 'IceTrap'
#PLANT CARD INFO
CARD_SUNFLOWER = 'card_sunflower'
CARD_PEASHOOTER = 'card_peashooter'
CARD_SNOWPEASHOOTER = 'card_snowpea'
CARD_WALLNUT = 'card_wallnut'
CARD_CHERRYBOMB = 'card_cherrybomb'
CARD_THREEPEASHOOTER = 'card_threepeashooter'
CARD_REPEATERPEA = 'card_repeaterpea'
CARD_CHOMPER = 'card_chomper'
CARD_PUFFSHROOM = 'card_puffshroom'
CARD_POTATOMINE = 'card_potatomine'
CARD_SQUASH = 'card_squash'
CARD_SPIKEWEED = 'card_spikeweed'
CARD_JALAPENO = 'card_jalapeno'
CARD_SCAREDYSHROOM = 'card_scaredyshroom'
CARD_SUNSHROOM = 'card_sunshroom'
CARD_ICESHROOM = 'card_iceshroom'
CARD_HYPNOSHROOM = 'card_hypnoshroom'
CARD_REDWALLNUT = 'card_redwallnut'
#BULLET INFO
BULLET_PEA = 'PeaNormal'
BULLET_PEA_ICE = 'PeaIce'
BULLET_MUSHROOM = 'BulletMushRoom'
BULLET_DAMAGE_NORMAL = 1
#ZOMBIE INFO
ZOMBIE_IMAGE_RECT = 'zombie_image_rect'
ZOMBIE_HEAD = 'ZombieHead'
NORMAL_ZOMBIE = 'Zombie'
CONEHEAD_ZOMBIE = 'ConeheadZombie'
BUCKETHEAD_ZOMBIE = 'BucketheadZombie'
FLAG_ZOMBIE = 'FlagZombie'
NEWSPAPER_ZOMBIE = 'NewspaperZombie'
BOOMDIE = 'BoomDie'
LOSTHEAD_HEALTH = 5
NORMAL_HEALTH = 10
FLAG_HEALTH = 15
CONEHEAD_HEALTH = 20
BUCKETHEAD_HEALTH = 30
NEWSPAPER_HEALTH = 15
ATTACK_INTERVAL = 1000
ZOMBIE_WALK_INTERVAL = 70
ZOMBIE_START_X = SCREEN_WIDTH + 50
#STATE
IDLE = 'idle'
FLY = 'fly'
EXPLODE = 'explode'
ATTACK = 'attack'
ATTACKED = 'attacked'
DIGEST = 'digest'
WALK = 'walk'
DIE = 'die'
CRY = 'cry'
FREEZE = 'freeze'
SLEEP = 'sleep'
#LEVEL STATE
CHOOSE = 'choose'
PLAY = 'play'
#BACKGROUND
BACKGROUND_DAY = 0
BACKGROUND_NIGHT = 1
__author__ = 'marble_xu'
from . import tool
from . import constants as c
from .state import mainmenu, screen, level
def main():
game = tool.Control()
state_dict = {c.MAIN_MENU: mainmenu.Menu(),
c.GAME_VICTORY: screen.GameVictoryScreen(),
c.GAME_LOSE: screen.GameLoseScreen(),
c.LEVEL: level.Level()}
game.setup_states(state_dict, c.MAIN_MENU)
game.main()
完整代碼太多,需要的小可耐們可以點(diǎn)擊左側(cè)流動(dòng)文字領(lǐng)取或私信我領(lǐng)取吶`
__author__ = 'marble_xu'
import os
import json
from abc import abstractmethod
import pygame as pg
from . import constants as c
class State():
def __init__(self):
self.start_time = 0.0
self.current_time = 0.0
self.done = False
self.next = None
self.persist = {}
@abstractmethod
def startup(self, current_time, persist):
'''abstract method'''
def cleanup(self):
self.done = False
return self.persist
@abstractmethod
def update(self, surface, keys, current_time):
'''abstract method'''
class Control():
def __init__(self):
self.screen = pg.display.get_surface()
self.done = False
self.clock = pg.time.Clock()
self.fps = 60
self.keys = pg.key.get_pressed()
self.mouse_pos = None
self.mouse_click = [False, False] # value:[left mouse click, right mouse click]
self.current_time = 0.0
self.state_dict = {}
self.state_name = None
self.state = None
self.game_info = {c.CURRENT_TIME:0.0,
c.LEVEL_NUM:c.START_LEVEL_NUM}
def setup_states(self, state_dict, start_state):
self.state_dict = state_dict
self.state_name = start_state
self.state = self.state_dict[self.state_name]
self.state.startup(self.current_time, self.game_info)
def update(self):
self.current_time = pg.time.get_ticks()
if self.state.done:
self.flip_state()
self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click)
self.mouse_pos = None
self.mouse_click[0] = False
self.mouse_click[1] = False
def flip_state(self):
previous, self.state_name = self.state_name, self.state.next
persist = self.state.cleanup()
self.state = self.state_dict[self.state_name]
self.state.startup(self.current_time, persist)
def event_loop(self):
for event in pg.event.get():
if event.type == pg.QUIT:
self.done = True
elif event.type == pg.KEYDOWN:
self.keys = pg.key.get_pressed()
elif event.type == pg.KEYUP:
self.keys = pg.key.get_pressed()
elif event.type == pg.MOUSEBUTTONDOWN:
self.mouse_pos = pg.mouse.get_pos()
self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed()
print('pos:', self.mouse_pos, ' mouse:', self.mouse_click)
def main(self):
while not self.done:
self.event_loop()
self.update()
pg.display.update()
self.clock.tick(self.fps)
print('game over')
def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
image = pg.Surface([width, height])
rect = image.get_rect()
image.blit(sheet, (0, 0), (x, y, width, height))
image.set_colorkey(colorkey)
image = pg.transform.scale(image,
(int(rect.width*scale),
int(rect.height*scale)))
return image
def load_image_frames(directory, image_name, colorkey, accept):
frame_list = []
tmp = {}
# image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1
index_start = len(image_name) + 1
frame_num = 0;
for pic in os.listdir(directory):
name, ext = os.path.splitext(pic)
if ext.lower() in accept:
index = int(name[index_start:])
img = pg.image.load(os.path.join(directory, pic))
if img.get_alpha():
img = img.convert_alpha()
else:
img = img.convert()
img.set_colorkey(colorkey)
tmp[index]= img
frame_num += 1
for i in range(frame_num):
frame_list.append(tmp[i])
return frame_list
def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif')):
graphics = {}
for name1 in os.listdir(directory):
# subfolders under the folder resources\graphics
dir1 = os.path.join(directory, name1)
if os.path.isdir(dir1):
for name2 in os.listdir(dir1):
dir2 = os.path.join(dir1, name2)
if os.path.isdir(dir2):
# e.g. subfolders under the folder resources\graphics\Zombies
for name3 in os.listdir(dir2):
dir3 = os.path.join(dir2, name3)
# e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie
if os.path.isdir(dir3):
# e.g. it's the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack
image_name, _ = os.path.splitext(name3)
graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept)
else:
# e.g. pics under the folder resources\graphics\Plants\Peashooter
image_name, _ = os.path.splitext(name2)
graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept)
break
else:
# e.g. pics under the folder resources\graphics\Screen
name, ext = os.path.splitext(name2)
if ext.lower() in accept:
img = pg.image.load(dir2)
if img.get_alpha():
img = img.convert_alpha()
else:
img = img.convert()
img.set_colorkey(colorkey)
graphics[name] = img
return graphics
def loadZombieImageRect():
file_path = os.path.join('source', 'data', 'entity', 'zombie.json')
f = open(file_path)
data = json.load(f)
f.close()
return data[c.ZOMBIE_IMAGE_RECT]
def loadPlantImageRect():
file_path = os.path.join('source', 'data', 'entity', 'plant.json')
f = open(file_path)
data = json.load(f)
f.close()
return data[c.PLANT_IMAGE_RECT]
pg.init()
pg.display.set_caption(c.ORIGINAL_CAPTION)
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)
GFX = load_all_gfx(os.path.join("resources","graphics"))
ZOMBIE_RECT = loadZombieImageRect()
PLANT_RECT = loadPlantImageRect()
完整代碼太多,需要的小可耐們可以點(diǎn)擊左側(cè)流動(dòng)文字領(lǐng)取或私信我領(lǐng)取吶`
效果展示(部分)
首頁(yè)
挑選植物頁(yè)面
戰(zhàn)斗頁(yè)面
戰(zhàn)斗勝利頁(yè)面
植物大站僵尸經(jīng)典語(yǔ)錄
1、我會(huì)一直很努力的笑著為你制造陽(yáng)光,因?yàn)槲抑滥阆矚g陽(yáng)光燦爛的感覺。?——?向日葵
2、我的出現(xiàn)就是為了毀滅,毀滅敵人,還有我自己。你會(huì)記住我嗎?就算只有一剎那,我也覺得,自己很美麗。?——?櫻桃
3、只需要一點(diǎn)點(diǎn)的時(shí)間,我就會(huì)告訴你為了你我有多么的奮不顧身。?——?土豆雷
4、有人說(shuō)我很丑,有人說(shuō)我很兇,其實(shí)那都是我偽裝出的外表,其實(shí)我也很脆弱,其實(shí)我也需要保護(hù)。
?——?大嘴花
5、當(dāng)我還是一個(gè)完整的堅(jiān)果,我就在那里了,當(dāng)我的身軀殘破,眼中含著淚水,我依舊在那里,為什么要這么堅(jiān)持,因?yàn)槲疑砗笪矣形蚁氡Wo(hù)的朋友。?——?堅(jiān)果
6、你喜歡誰(shuí),我就是誰(shuí),你需要誰(shuí),我就是誰(shuí)。沒有自我,是不是很可悲呢?沒關(guān)系,你開心就好。?——?模仿者
7、我年齡小,個(gè)子也小,可是我已經(jīng)懂得了戰(zhàn)斗的含義,我甚至還懂得了炮灰的含義。我不怕,我也不怨你,因?yàn)槲液湍阋粯?,都憧憬著勝利的一刻?? ——?小蘑菇
8、也許我現(xiàn)在的用處不大,也許我屬于被你鄙視的行列,但是給我一點(diǎn)機(jī)會(huì),我也有變成神的可能。?——?大噴菇
9、不要埋怨那個(gè)坑好嗎?我只是想在這個(gè)戰(zhàn)場(chǎng),留下一點(diǎn)點(diǎn)證明我曾經(jīng)存在過(guò)的痕跡。 ? ——?毀滅菇
10、保護(hù)你們是我的天職,消失的前一刻我不會(huì)哭,因?yàn)槲覜]有眼睛。?——?南瓜頭
11、我將他們拖下水,我把眼淚流在水里,二十五個(gè)能量值換來(lái)我的同歸于盡。?——?纏繞海草
12、不要靠近我,我是個(gè)暴脾氣。我不惜毀掉自己為你清出這條筆直的大路,卻在灰飛中湮滅,因?yàn)?,我有過(guò)誓言,我說(shuō)到做到。?——?火爆辣椒
尾語(yǔ)
成功沒有快車道,幸福沒有高速路。
所有的成功,都來(lái)自不倦地努力和奔跑,所有的幸福都來(lái)自平凡的奮斗和堅(jiān)持
——?jiǎng)?lì)志語(yǔ)錄
本文章就寫完啦~感興趣的小伙伴可以復(fù)制代碼去試試
你們的支持是我最大的動(dòng)力?。∮浀萌B哦~ ?? 歡迎大家閱讀往期的文章呀文章來(lái)源:http://www.zghlxwxcb.cn/news/detail-818603.html
文章來(lái)源地址http://www.zghlxwxcb.cn/news/detail-818603.html
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