前言
就是用Python做一個簡易的音樂播放器,廢話不多說,咱們直接開干
當(dāng)然,今天做這個肯定不是最簡單的,最簡單的音樂播放器,9行代碼足以
import time
import pygame
file = r'歌曲路徑'
pygame.mixer.init()
print('正在播放',file)
track = pygame.mixer.music.load(file)
pygame.mixer.music.play()
time.sleep(130)
pygame.mixer.music.stop()
開始今天的代碼之前,準(zhǔn)備工作
知識點和所需模塊
1.python基礎(chǔ)知識
2.requests庫
3.time
4.pygame
5.tkinter
6.線程
環(huán)境
- windows
- pycharm 2021.2
- python 3.8
完整代碼,運行即可,記得??????(直接明示了)
# 導(dǎo)入
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame # pip
root = tkinter.Tk()
root.title('音樂播放器')
root.geometry('460x600+500+100')
root.resizable(False,False) # 不能拉伸
folder =''
res = []
num = 0
now_music = ''
def buttonChooseClick():
"""
添加文件夾
:return:
"""
global folder
global res
if not folder:
folder = tkinter.filedialog.askdirectory()
musics = [folder + '\\' + music
for music in os.listdir(folder) \
\
if music.endswith(('.mp3','.wav','.ogg'))]
ret = []
for i in musics:
ret.append(i.split('\\')[1:])
res.append(i.replace('\\','/'))
var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=100,width=260,height=300)
if not folder:
return
global playing
playing = True
# 根據(jù)情況禁用和啟用相應(yīng)的按鈕
buttonPlay['state'] = 'normal'
buttonStop['state'] = 'normal'
# buttonPause['state'] = 'normal'
pause_resume.set('播放')
def play():
"""
播放音樂
:return:
"""
if len(res):
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
netxMusic = res[num]
print(netxMusic)
print(num)
pygame.mixer.music.load(netxMusic.encode())
# 播放
pygame.mixer.music.play(1)
if len(res) -1 == num:
num = 0
else:
num = num + 1
netxMusic = netxMusic.split('\\')[1:]
musicName.set('playing......' + ''.join(netxMusic))
else:
time.sleep(0.1)
def buttonPlayClick():
"""
點擊播放
:return:
"""
buttonNext['state'] = 'normal'
buttonPrev['state'] = 'normal'
# 選擇要播放的音樂文件夾
if pause_resume.get() == '播放':
pause_resume.set('暫停')
global folder
if not folder:
folder = tkinter.filedialog.askdirectory()
if not folder:
return
global playing
playing = True
# 創(chuàng)建一個線程來播放音樂,當(dāng)前主線程用來接收用戶操作
t = threading.Thread(target=play)
t.start()
elif pause_resume.get() == '暫停':
# pygame.mixer.init()
pygame.mixer.music.pause()
pause_resume.set('繼續(xù)')
elif pause_resume.get() == '繼續(xù)':
# pygame.mixer.init()
pygame.mixer.music.unpause()
pause_resume.set('暫停')
def buttonStopClick():
"""
停止播放
:return:
"""
global playing
playing = False
pygame.mixer.music.stop()
def buttonNextClick():
"""
下一首
:return:
"""
global playing
playing = False
pygame.mixer.music.stop()
global num
if len(res) == num:
num = 0
playing = True
# 創(chuàng)建線程播放音樂,主線程用來接收用戶操作
t = threading.Thread(target=play)
t.start()
def closeWindow():
"""
關(guān)閉窗口
:return:
"""
# 修改變量,結(jié)束線程中的循環(huán)
global playing
playing = False
time.sleep(0.3)
try:
# 停止播放,如果已停止,
# 再次停止時會拋出異常,所以放在異常處理結(jié)構(gòu)中
pygame.mixer.music.stop()
pygame.mixer.quit()
except:
pass
root.destroy()
def control_voice(value=0.5):
"""
聲音控制
:param value: 0.0-1.0
:return:
"""
pygame.mixer.music.set_volume(float(value))
def buttonPrevClick():
"""
上一首
:return:
"""
global playing
playing = False
pygame.mixer.music.stop()
#
# pygame.mixer.quit()
global num
# num += 1
# num -= 1
if num == 0:
num = len(res) - 2
# num -= 1
elif num == len(res) - 1:
num -= 2
else:
num -= 2
# num -= 1
print(num)
playing = True
# 創(chuàng)建一個線程來播放音樂,當(dāng)前主線程用來接收用戶操作
t = threading.Thread(target=play)
t.start()
# 窗口關(guān)閉
root.protocol('WM_DELETE_WINDOW', closeWindow)
# 添加按鈕
buttonChoose = tkinter.Button(root,text='添加',command=buttonChooseClick)
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)
# 播放按鈕
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'
# 停止按鈕
buttonStop = tkinter.Button(root, text='停止',command=buttonStopClick)
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
# 下一首
buttonNext = tkinter.Button(root, text='下一首',command=buttonNextClick)
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首',command=buttonPrevClick)
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'
# 標(biāo)簽
musicName = tkinter.StringVar(root, value='暫時沒有播放音樂...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)
# 音量控制
# HORIZONTAL表示為水平放置,默認(rèn)為豎直,豎直為vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
length=240, showvalue=0, tickinterval=2, resolution=0.1,command=control_voice)
s.place(x=50, y=50, width=200)
# 顯示
root.mainloop()
效果展示
簡易版的
還有個半成品的,目前代碼沒寫完
導(dǎo)入模塊
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame
一、界面
root = tkinter.Tk()
root.title('音樂播放器')
root.geometry('460x600+500+100')
root.resizable(False,False) # 不能拉伸
# 顯示
root.mainloop()
按鈕
# 添加按鈕
buttonChoose = tkinter.Button(root,text='添加')
# 布局
buttonChoose.place(x=50,y=10,width=50,height=20)
# 播放按鈕
pause_resume = tkinter.StringVar(root,value='播放')
buttonPlay = tkinter.Button(root,textvariable=pause_resume)
buttonPlay.place(x=190,y=10,width=50,height=20)
buttonPlay['state'] = 'disabled'
# 停止按鈕
buttonStop = tkinter.Button(root, text='停止')
buttonStop.place(x=120, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
# 下一首
buttonNext = tkinter.Button(root, text='下一首')
buttonNext.place(x=260, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
# 上一首
buttonPrev = tkinter.Button(root, text='上一首')
buttonPrev.place(x=330, y=10, width=50, height=20)
buttonPrev['state'] = 'disabled'
# 標(biāo)簽
musicName = tkinter.StringVar(root, value='暫時沒有播放音樂...')
labelName = tkinter.Label(root, textvariable=musicName)
labelName.place(x=10, y=30, width=260, height=20)
# 音量控制
# HORIZONTAL表示為水平放置,默認(rèn)為豎直,豎直為vertical
s = tkinter.Scale(root, label='音量', from_=0, to=1, orient=tkinter.HORIZONTAL,
length=240, showvalue=0, tickinterval=2, resolution=0.1)
s.place(x=50, y=50, width=200)
文章來源:http://www.zghlxwxcb.cn/news/detail-513794.html
二、功能
創(chuàng)建一個文件目錄
folder =''
res = []
num = 0
now_music = ''
音樂讀取功能
def buttonChooseClick():
global folder
global res
if not folder:
folder = tkinter.filedialog.askdirectory()
musics = [folder + '\\' + music
for music in os.listdir(folder) \
\
if music.endswith(('.mp3','.wav','.ogg'))]
ret = []
for i in musics:
ret.append(i.split('\\')[1:])
res.append(i.replace('\\','/'))
if not folder:
return
global playing
playing = True
# 根據(jù)情況禁用和啟用相應(yīng)的按鈕
buttonPlay['state'] = 'normal'
buttonStop['state'] = 'normal'
# buttonPause['state'] = 'normal'
pause_resume.set('播放')
顯示已加載的音樂
var2 = tkinter.StringVar()
var2.set(ret)
lb = tkinter.Listbox(root,listvariable=var2)
lb.place(x=50,y=100,width=260,height=300)
文章來源地址http://www.zghlxwxcb.cn/news/detail-513794.html
播放音樂
def play():
if len(res):
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
netxMusic = res[num]
print(netxMusic)
print(num)
pygame.mixer.music.load(netxMusic.encode())
# 播放
pygame.mixer.music.play(1)
if len(res) -1 == num:
num = 0
else:
num = num + 1
netxMusic = netxMusic.split('\\')[1:]
musicName.set('playing......' + ''.join(netxMusic))
else:
time.sleep(0.1)
# 點擊播放
def buttonPlayClick():
buttonNext['state'] = 'normal'
buttonPrev['state'] = 'normal'
# 選擇要播放的音樂文件夾
if pause_resume.get() == '播放':
pause_resume.set('暫停')
global folder
if not folder:
folder = tkinter.filedialog.askdirectory()
if not folder:
return
global playing
playing = True
# 創(chuàng)建一個線程來播放音樂,當(dāng)前主線程用來接收用戶操作
t = threading.Thread(target=play)
t.start()
elif pause_resume.get() == '暫停':
# pygame.mixer.init()
pygame.mixer.music.pause()
pause_resume.set('繼續(xù)')
elif pause_resume.get() == '繼續(xù)':
# pygame.mixer.init()
pygame.mixer.music.unpause()
pause_resume.set('暫停')
停止播放
def buttonStopClick():
global playing
playing = False
pygame.mixer.music.stop()
下一首
def buttonNextClick():
global playing
playing = False
pygame.mixer.music.stop()
global num
if len(res) == num:
num = 0
playing = True
# 創(chuàng)建線程播放音樂,主線程用來接收用戶操作
t = threading.Thread(target=play)
t.start()
上一首
def buttonPrevClick():
global playing
playing = False
pygame.mixer.music.stop()
#
# pygame.mixer.quit()
global num
# num += 1
# num -= 1
if num == 0:
num = len(res) - 2
# num -= 1
elif num == len(res) - 1:
num -= 2
else:
num -= 2
# num -= 1
print(num)
playing = True
# 創(chuàng)建一個線程來播放音樂,當(dāng)前主線程用來接收用戶操作
t = threading.Thread(target=play)
t.start()
音量控制
def control_voice(value=0.5):
pygame.mixer.music.set_volume(float(value))
關(guān)閉窗口
def closeWindow():
# 修改變量,結(jié)束線程中的循環(huán)
global playing
playing = False
time.sleep(0.3)
try:
# 停止播放,如果已停止,
# 再次停止時會拋出異常,所以放在異常處理結(jié)構(gòu)中
pygame.mixer.music.stop()
pygame.mixer.quit()
except:
pass
root.destroy()
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