Android雙指縮放ScaleGestureDetector檢測(cè)放大因子大圖移動(dòng)到雙指中心點(diǎn)ImageView區(qū)域中心,Kotlin
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在?Android雙擊圖片放大移動(dòng)圖中雙擊點(diǎn)到ImageView區(qū)域中心,Kotlin-CSDN博客 基礎(chǔ)上,這次使用ScaleGestureDetector檢測(cè)兩根手指的縮放動(dòng)作,記錄兩根手指的中心點(diǎn)位置,根據(jù)ScaleGestureDetector檢測(cè)到的縮放因子(系數(shù)),放大原圖,并移動(dòng)放大前兩根手指中心點(diǎn)在原圖的位置移動(dòng)到放大后區(qū)域。
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class MyImageView : AppCompatImageView {
private var mCenterX = 0f
private var mCenterY = 0f
private val mCirclePaint = Paint()
private var mSrcBmp: Bitmap? = null
private var mScaleBmp: Bitmap? = null
private var testIV: ImageView? = null
//放大系數(shù)。
private var mScaleFactor = 1f
private var mScaleGestureDetector: ScaleGestureDetector? = null
private var mCanDrawScaleBmp = false
private var mCanDrawCircle = false
constructor(ctx: Context, attrs: AttributeSet) : super(ctx, attrs) {
mSrcBmp = (drawable as BitmapDrawable).bitmap //mSrcBmp是原始圖大小,沒有縮放和拉伸的。
mCirclePaint.style = Paint.Style.STROKE
mCirclePaint.strokeWidth = 10f
mCirclePaint.isAntiAlias = true
mCirclePaint.color = Color.RED
mScaleGestureDetector = ScaleGestureDetector(ctx, object : ScaleGestureDetector.SimpleOnScaleGestureListener() {
override fun onScaleEnd(detector: ScaleGestureDetector) {
super.onScaleEnd(detector)
if (detector.currentSpan > 50 && detector.timeDelta > 10) {
mScaleFactor = detector.scaleFactor
}
}
override fun onScale(detector: ScaleGestureDetector): Boolean {
//更新兩個(gè)手指縮放的中心點(diǎn)。
mCenterX = detector.focusX
mCenterY = detector.focusY
return super.onScale(detector)
}
})
}
fun setTestImageView(iv: ImageView?) {
testIV = iv
}
private fun updateView() {
this.invalidate()
}
override fun onTouchEvent(event: MotionEvent): Boolean {
when (event.actionMasked) {
MotionEvent.ACTION_MOVE -> {
mScaleGestureDetector?.onTouchEvent(event)
mCanDrawCircle = true
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
mCanDrawScaleBmp = true //兩個(gè)手指松開了,可以繪制放大的圖。
mCanDrawCircle = false
}
}
updateView()
return true
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
if (mCanDrawCircle) {
canvas.drawCircle(mCenterX, mCenterY, 10f, mCirclePaint)
}
if (mCanDrawScaleBmp) {
myDraw(canvas)
}
}
private fun myDraw(canvas: Canvas) {
Thread.sleep(1500)
if (mScaleBmp == null) {
//創(chuàng)建一次,避免重復(fù)創(chuàng)建,提高速度。
mScaleBmp = Bitmap.createScaledBitmap(
mSrcBmp!!,
(this.width * mScaleFactor + 1).toInt(), //注意這里的精度損失,會(huì)造成坐標(biāo)偏移.
(this.height * mScaleFactor + 1).toInt(),//注意這里的精度損失,會(huì)造成坐標(biāo)偏移.
true
)
}
val cx = this.width / 2f
val cy = this.height / 2f
val matrix = Matrix()
matrix.setScale(mScaleFactor, mScaleFactor)
matrix.setTranslate(cx - mCenterX * mScaleFactor, cy - mCenterY * mScaleFactor)
canvas.drawBitmap(mScaleBmp!!, matrix, null)
//中心圓圈
canvas.drawCircle(cx, cy, 40f, mCirclePaint)
}
}
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兩根手指在原圖上縮放,紅色小圓圈實(shí)時(shí)處于兩根手指的中心點(diǎn):
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當(dāng)兩根手指離開屏幕后,然后放大原圖,并把原先手指中心點(diǎn)“點(diǎn)中”的原圖位置,移動(dòng)到屏幕中心:
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Android雙擊圖片放大移動(dòng)圖中雙擊點(diǎn)到ImageView區(qū)域中心,Kotlin-CSDN博客文章瀏覽閱讀663次,點(diǎn)贊14次,收藏17次。需要注意的,因?yàn)樵趚ml布局里面特別設(shè)置了ImageView的高度為wrap_content,手指在屏幕觸點(diǎn)的位置是放大鏡里面放大圖片后準(zhǔn)確圓心位置,但是,如果ImageView設(shè)置成match_parent,則因?yàn)镮mageView里面的Bitmap被縮放(此處Bitmap其實(shí)小于ImageView,被拉伸了),拉伸后的Bitmap水平方向坐標(biāo)與ImageView一直重合,但豎直方向,Bitmap坐標(biāo)與ImageView不一致,會(huì)造成一種現(xiàn)象,手指觸點(diǎn)放大鏡放大后,水平方向是正確的,但豎直方向有偏移量。https://blog.csdn.net/zhangphil/article/details/135630975文章來源:http://www.zghlxwxcb.cn/news/detail-818712.html
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