three.js實(shí)現(xiàn)雷達(dá)掃描效果(紋理貼圖)
圖例
文章來源:http://www.zghlxwxcb.cn/news/detail-790176.html
步驟
- 創(chuàng)建兩個平面,分別紋理貼圖,底圖模型.add(光波模型)
- 關(guān)閉材質(zhì)的深度測試
- 光波旋轉(zhuǎn)
代碼
<template>
<div class="app">
<div ref="canvesRef" class="canvas-wrap"></div>
</div>
</template>
<script setup>
import { ref, onMounted } from "vue";
import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
const canvesRef = ref(null);
const canvasWidth = window.innerWidth;
const canvasHeight = window.innerHeight;
let scene;
let camera;
let renderer;
let axesHelper;
let cameraControls;
let mesh;
init();
render();
function init() {
// 場景
scene = new THREE.Scene();
// 相機(jī)
camera = new THREE.PerspectiveCamera(
45,
canvasWidth / canvasHeight,
1,
10000
);
camera.position.set(300, 300, 300);
camera.lookAt(0, 0, 0);
// 模型
addModel();
// 坐標(biāo)輔助對象
axesHelper = new THREE.AxesHelper(200);
scene.add(axesHelper);
// 渲染器
//antialias - 是否執(zhí)行抗鋸齒。默認(rèn)為false.
renderer = new THREE.WebGLRenderer();
renderer.setSize(canvasWidth, canvasHeight);
// 相機(jī)軌道控制器
cameraControls = new OrbitControls(camera, renderer.domElement);
}
function addModel() {
// 底圖
const g = new THREE.PlaneGeometry(50, 50);
const texture = new THREE.TextureLoader().load(
"../src/assets/img/雷達(dá)掃描-底圖.png"
);
const m = new THREE.MeshBasicMaterial({
map: texture,
side: THREE.DoubleSide,
color: 0x00ffff,
transparent: true,
opacity: 0.6,
depthTest: false, //是否在渲染此材質(zhì)時啟用深度測試
});
const baseMesh = new THREE.Mesh(g, m);
baseMesh.rotateX(-Math.PI / 2);
scene.add(baseMesh);
// 光
const texture2 = new THREE.TextureLoader().load(
"../src/assets/img/雷達(dá)掃描-光波.png"
);
const m2 = new THREE.MeshBasicMaterial({
map: texture2,
side: THREE.DoubleSide,
color: 0x00ffff,
transparent: true,
opacity: 0.6,
depthTest: false,
});
mesh = new THREE.Mesh(g, m2);
// mesh.position.set(0, 10, 0);
baseMesh.add(mesh);
}
function render() {
renderer.render(scene, camera);
mesh.rotateZ(0.02);
requestAnimationFrame(render);
}
onMounted(() => {
canvesRef.value.appendChild(renderer.domElement);
});
</script>
<style lang="scss" scoped>
.app {
position: relative;
}
</style>
圖片(透明的)
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