1. UDP通信概述
? ?UDP是無連接、不可靠、面向數據報(datagram)的協議,可以應用于對可靠性要求不高的場合。與TCP通信不同,UDP通信無需預先建立持久的socket連接,UDP每次發(fā)送數據報都需要指定目標地址和端口。
? ?QUdpSocket以數據報傳輸數據,而不是以連續(xù)的數據流。發(fā)送數據報使用函數??? ? ? ?QUdpSocket::writeDatagram(),數據報的長度一般少于512字節(jié),每個數據報包含發(fā)送者和接收者的IP地址和端口等信息。
? ? ?UDP數據接收,首先要使用QUdpSocket::bind()綁定一個端口,綁定端口后,socket的狀態(tài)會變?yōu)橐呀壎顟B(tài)“BoundState”。
當有數據報傳入時,QudpSocket會自動發(fā)射readyRead()信號,在其槽函數中使用QUdpSocket::readDatagram()進行數據讀取。abort()為解除綁定,解除后socket狀態(tài)變?yōu)槲催B接狀態(tài)“UnconnectedState”。
2. UDP消息傳送的三種模式
單播模式(unicast):一個UDP客戶端發(fā)送數據報到指定地址和端口的另一UDP客戶端,是一對一的數據傳輸。
廣播模式(broadcast):一個UDP客戶端發(fā)出的數據報,在同一網絡范圍內其他所有的UDP客戶端都可以收到。QUdpSocket支持IPv4廣播。需要在數據報中指定接收端地址為QHostAddress::Broadcast,一般的廣播地址是255.255.255.255。
組播模式(multicast):UDP客戶端加入到另一個組播IP地址的多播組,成員向組播地址發(fā)送的數據報,其加入組播的所有成員都可以接收到,類似于QQ群功能。QUdpSocket::joinMulticastGroup()函數實現加入多播組的功能。
QUdpSocket::leaveMulticastGroup()函數實現
在單播、廣播和多播模式下,UDP程序都是對等的,不像TCP通信分為客戶端和服務端。
TCP通信只有單播模式。UDP通信雖然不能保證數據傳輸的準確性,但是具有靈活性,一般的即時通信軟件都是基于UDP通信的。
3. QUdpSocket類的接口函數
bool bind(quint16 port = 0)? 為UDP通信綁定一個端口
qint64 writeDatagram(QByteArray& datagram, QHostAddress& host, quint16 port) 向目標地址和端口的UDP客戶端發(fā)送數據報,返回成功發(fā)送的字節(jié)數,數據報的長度一般不超過512字節(jié)。
bool hasPendingDatagrams()? ? ?當至少有一個數據報需要讀取時,返回true
qint64 pendingDatagramSize()? ? 返回第一個待讀取的數據報的大小
qint64 readDatagram(char* data, qint64 maxSize) 讀取一個數據報,返回成功讀取的字節(jié)數
qint64 readDatagram(char* data, qint64 maxSize, QHostAddress* address, quint16* port) 讀取一個數據報,返回成功讀取的字節(jié)數。發(fā)送方的主機地址和端口存儲在*address和*port中(除非指針為0)
bool joinMulticastGroup(QHostAddress& groupAddress)? ? ? 加入一個多播組
bool leaveMulticastGroup(QHostAddress& groupAddress)? ??離開一個多播組
void abort() 終止當前連接并重置套接字。通常在析構函數中寫入。與disconnectFromHost()不同,該函數立即關閉套接字,丟棄寫入緩沖區(qū)中的任何掛起數據。
原文鏈接:https://blog.csdn.net/WL0616/article/details/129050373
4.UDP對話小案例
實現發(fā)送和接收端互相發(fā)信息,類似QQ? (界面使用UI設計)
4.1.接收端
receiver.h
#ifndef RECESIVER_H
#define RECESIVER_H
#include <QWidget>
#include <QUdpSocket>
QT_BEGIN_NAMESPACE
namespace Ui { class Recesiver; }
QT_END_NAMESPACE
class Recesiver : public QWidget
{
Q_OBJECT
public:
Recesiver(QWidget *parent = nullptr);
~Recesiver();
private slots:
void on_pushButton_2_clicked(); //啟動槽函數
void start();
void on_pushButton_clicked();
private:
Ui::Recesiver *ui;
QUdpSocket *receiver;
};
#endif // RECESIVER_H
receiver.cpp
#include "recesiver.h"
#include "ui_recesiver.h"
Recesiver::Recesiver(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Recesiver)
{
ui->setupUi(this);
setWindowTitle(QStringLiteral("接收端"));
ui->lineEdit->setText("127.0.0.1");
receiver =new QUdpSocket(this);
}
Recesiver::~Recesiver()
{
delete ui;
}
//接收信息
void Recesiver::start()
{
QByteArray datagram;
datagram.resize(receiver->pendingDatagramSize()); //接收到的數據的長度
receiver->readDatagram(datagram.data(),datagram.size());
ui->textEdit->append(QStringLiteral("對方:")+datagram);
}
//啟動按鈕(發(fā)送端發(fā)送信息給接收端)
void Recesiver::on_pushButton_2_clicked()
{
receiver->bind(ui->lineEdit_2->text().toInt());//設置端口號將其轉為整型
connect(receiver,&QUdpSocket::readyRead,this,[&](){start();});
ui->pushButton_2->setEnabled(false);
ui->lineEdit_2->setEnabled(false);
}
//發(fā)送按鈕(接收端發(fā)送信息給發(fā)送端)
void Recesiver::on_pushButton_clicked()
{
QByteArray datagram=ui->textEdit_2->toPlainText().toUtf8(); //在輸入端輸入發(fā)送的內容
receiver->writeDatagram(datagram.data(),datagram.size(),QHostAddress(ui->lineEdit->text()),ui->lineEdit_3->text().toInt());
//qint64 writeDatagram(const char *data, qint64 len, const QHostAddress &host, quint16 port);
//發(fā)送數據,大小,發(fā)送主機的ip,發(fā)送主機的端口號
ui->textEdit->append(QStringLiteral("本機:")+ui->textEdit_2->toPlainText());//發(fā)送信息的具體內容在發(fā)送端的聊天記錄里能體現
ui->textEdit_2->clear();
}
4.2發(fā)送端
sender.h
#ifndef SENDER_H
#define SENDER_H
#include <QWidget>
#include <QUdpSocket>
QT_BEGIN_NAMESPACE
namespace Ui { class Sender; }
QT_END_NAMESPACE
class Sender : public QWidget
{
Q_OBJECT
public:
Sender(QWidget *parent = nullptr);
~Sender();
void start2();
private slots:
void on_pushButton_clicked();
private:
Ui::Sender *ui;
QUdpSocket *sender;
};
#endif // SENDER_H
sender.cpp
#include "sender.h"
#include "ui_sender.h"
Sender::Sender(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Sender)
{
ui->setupUi(this);
sender=new QUdpSocket(this);
setWindowTitle(QStringLiteral("發(fā)送端"));
//sender
ui->lineEdit_3->setText("888");
sender->bind(ui->lineEdit_3->text().toInt());//綁定端口號
connect(sender,&QUdpSocket::readyRead,this,[&](){start2();});
//start2();
}
void Sender::start2()
{
QByteArray datagram;
datagram.resize(sender->pendingDatagramSize()); //接收到的數據的長度
sender->readDatagram(datagram.data(),datagram.size());
ui->textEdit->append(QStringLiteral("對方:")+datagram);
}
Sender::~Sender()
{
delete ui;
}
//發(fā)送按鈕 發(fā)送信息給接收端
void Sender::on_pushButton_clicked()
{
QByteArray datagram=ui->textEdit_2->toPlainText().toUtf8(); //在輸入端輸入發(fā)送的內容
sender->writeDatagram(datagram.data(),datagram.size(),QHostAddress(ui->lineEdit->text()),ui->lineEdit_2->text().toInt());
//qint64 writeDatagram(const char *data, qint64 len, const QHostAddress &host, quint16 port);
//發(fā)送數據,大小,發(fā)送主機的ip,發(fā)送主機的端口號
ui->textEdit->append(QStringLiteral("本機:")+ui->textEdit_2->toPlainText());//發(fā)送信息的具體內容在發(fā)送端的聊天記錄里能體現
ui->textEdit_2->clear();
}
結果:
(ps:對話有點搞笑,哈哈哈)
5.4. UDP單播和廣播代碼示例
4.1 測試說明
? 本實例實現UDP通信的單播和廣播。兩個實例可以運行在同一臺計算機上,也可以運行在不同的計算機上。
這里的兩個實例是運行在同一臺計算機上,需要注意,在同一臺計算機上運行時,兩個實例需要綁定不同的端口。例如實例A綁定端口1600,實例B綁定端口3200,實例A向實例B發(fā)送數據報時,需要指定實例B的端口,這樣實例B才能收到數據。
如果兩個實例在不同的計算機上運行,則端口可以一樣,因為IP地址不同了,不會導致綁定時發(fā)生沖突。一般的UDP通信程序都是在不同的計算機上運行的,約定一個固定的端口作為通信端口。
4.2主要程序
用UI設計器件和代碼化UI分別設計
ui設計器設計:
.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QLabel>
#include <QAbstractSocket>
#include <QUdpSocket>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
void handleEvents(); // 信號與槽處理
private:
Ui::MainWindow *ui;
QUdpSocket *udpScoket;
QLabel *labstateScoket; //Scoket狀態(tài)欄標簽
QString getLocalIp(); //獲取本機的IP地址
private slots:
void slotActBindPort(); //綁定端口
void slotActUnbindPort(); //解除端口
void slotActClearText(); //清空文本框
void slotActQuit(); //退出
void slotSocketReadyRead(); //讀取socket傳入的數據
void slotSocketStateChanged(QAbstractSocket::SocketState socketState);
void on_pushButton_clicked(); //發(fā)送信息
void on_pushButton_2_clicked(); //廣播信息
};
#endif // MAINWINDOW_H
.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QTextEdit>
#include <QMessageBox>
#include <QHostInfo>
#include <QAction>
#include <QPushButton>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
QString localIP = getLocalIp(); //獲取本機的IP地址
this->setWindowTitle(this->windowTitle() + "---IP:" + localIP);
ui->comboBox->addItem(localIP); //在目標地址中添加IP
udpScoket = new QUdpSocket(this);
//狀態(tài)欄
labstateScoket = new QLabel(QStringLiteral("socket狀態(tài):"), this);
labstateScoket->setMinimumWidth(150);
ui->statusBar->addWidget(labstateScoket);
handleEvents();
ui->spinBox->setMinimum(1); //設置綁定端口的最大最小值和當前的端口值
ui->spinBox->setMaximum(65535);
ui->spinBox->setValue(1600);
ui->spinBox_2->setMinimum(1); //設置目標端口的最大最小值和當前的端口值
ui->spinBox_2->setMaximum(65535);
ui->spinBox_2->setValue(3200);
}
MainWindow::~MainWindow()
{
udpScoket->abort();
delete udpScoket;
udpScoket = nullptr;
delete ui;
}
// 信號與槽處理
void MainWindow::handleEvents()
{
connect(ui->action, &QAction::triggered, this, &MainWindow::slotActBindPort );
connect(ui->action_2, &QAction::triggered, this, &MainWindow::slotActUnbindPort);
connect(ui->action_3, &QAction::triggered, this, &MainWindow::slotActClearText);
connect(ui->action_4, &QAction::triggered, this, &MainWindow::slotActQuit);
connect(ui->pushButton, &QPushButton::clicked, this, &MainWindow::on_pushButton_clicked);
connect(ui->pushButton_2, &QPushButton::clicked, this, &MainWindow::on_pushButton_2_clicked);
connect(udpScoket, &QUdpSocket::stateChanged, this, &MainWindow::slotSocketStateChanged);
connect(udpScoket, &QUdpSocket::readyRead, this, &MainWindow::slotSocketReadyRead);
}
QString MainWindow::getLocalIp()
{
QString hostName = QHostInfo::localHostName();//獲取本機主機名
QHostInfo hostInfo = QHostInfo::fromName(hostName); //返回主機名的IP地址
QString localIP = "";
QList<QHostAddress> addrList = hostInfo.addresses(); //主機IP地址列表
if (!addrList.isEmpty())
{
for (int i = 0; i < addrList.size(); i++)
{
QHostAddress addr = addrList.at(i);
if (QAbstractSocket::IPv4Protocol == addr.protocol())
{
localIP = addr.toString();
break;
}
}
}
return localIP;
}
//綁定端口
void MainWindow::slotActBindPort()
{
quint16 port=ui->spinBox->value(); //綁定本機UDp端口
if(udpScoket->bind(port))
{
ui->textEdit->append(QStringLiteral("**已經綁定成功"));
ui->textEdit->append(QStringLiteral("**綁定端口:")+QString::number(udpScoket->localPort()));
ui->action->setEnabled(false); //開始綁定失效
ui->action_2->setEnabled(true);//解除綁定使能
}
else
ui->textEdit->append(QStringLiteral("綁定失敗"));
}
//解除端口
void MainWindow::slotActUnbindPort()
{
udpScoket->abort();//解除綁定
ui->action->setEnabled(true); //開始綁定失效
ui->action_2->setEnabled(false);//解除綁定使能
ui->textEdit->append(QStringLiteral("**已經解除綁定"));
}
//清空文本框
void MainWindow::slotActClearText()
{
ui->textEdit->clear();
}
//退出
void MainWindow::slotActQuit()
{
QMessageBox::StandardButton button = QMessageBox::question(this, "", QStringLiteral("是否要退出?"));
if (button == QMessageBox::StandardButton::Yes)
this->close();
}
//讀取socket傳入的數據
void MainWindow::slotSocketReadyRead()
{
while(udpScoket->hasPendingDatagrams()) //當有數據傳入數據報
{
QByteArray datagtam;
datagtam.resize(udpScoket->pendingDatagramSize());//讀取數據報大小
QHostAddress peerAddr; //在已連接的狀態(tài)下,返回對方的socket的地址
quint16 peerPort; //在已連接的狀態(tài)下,返回對方的socket的端口
udpScoket->readDatagram(datagtam.data(),datagtam.size(),&peerAddr,&peerPort);//讀取數據報的內容
//qint64 readDatagram(char *data, qint64 maxlen, QHostAddress *host = nullptr, quint16 *port = nullptr);
QString str=datagtam.data();
QString peer="[From "+peerAddr.toString()+":"+QString::number(peerPort)+"]";
ui->textEdit->append( peer + str);
}
}
//狀態(tài)欄顯示Socket變化情況
void MainWindow::slotSocketStateChanged(QAbstractSocket::SocketState socketState)
{
switch (socketState)
{
case QAbstractSocket::UnconnectedState: labstateScoket->setText(QStringLiteral("socket狀態(tài):UnconnectedState")); break;
case QAbstractSocket::HostLookupState: labstateScoket->setText(QStringLiteral("socket狀態(tài):HostLookupState")); break;
case QAbstractSocket::ConnectingState: labstateScoket->setText(QStringLiteral("socket狀態(tài):ConnectingState")); break;
case QAbstractSocket::ConnectedState: labstateScoket->setText(QStringLiteral("socket狀態(tài):ConnectedState")); break;
case QAbstractSocket::BoundState: labstateScoket->setText(QStringLiteral("socket狀態(tài):BoundState")); break;
case QAbstractSocket::ClosingState: labstateScoket->setText(QStringLiteral("socket狀態(tài):ClosingState")); break;
default: break;
}
}
//發(fā)送信息
void MainWindow::on_pushButton_clicked()
{
QString msg = ui->lineEdit->text(); //發(fā)送信息
QByteArray str = msg.toUtf8();
QString targetIp = ui->comboBox->currentText(); //目標IP就是主機地址的ip
QHostAddress targetAddr(targetIp);
quint16 targetPort = ui->spinBox_2->value(); //目標端口
udpScoket->writeDatagram(str, targetAddr, targetPort);//發(fā)出數據報
ui->textEdit->append("[out] " + msg);
ui->lineEdit->clear();
ui->lineEdit->setFocus();
}
//廣播信息
void MainWindow::on_pushButton_2_clicked()
{
quint16 targetPort = ui->spinBox_2->value(); //目標端口
QString msg=ui->lineEdit->text();
QByteArray str = msg.toUtf8();
udpScoket->writeDatagram(str, QHostAddress::Broadcast, targetPort);//發(fā)出數據報
ui->textEdit->append("[broadcast] " + msg);
ui->lineEdit->clear();
ui->lineEdit->setFocus();
}
代碼化:
.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QAction>
#include <QComboBox>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QHostInfo>
#include <QLabel>
#include <QLineEdit>
#include <QMainWindow>
#include <QMessageBox>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QSpinBox>
#include <QUdpSocket>
#include <QVBoxLayout>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget* parent = 0);
~MainWindow();
private slots:
void slotActBindPort();
void slotActUnbindPort();
void slotActClearText();
void slotActQuit();
void slotSocketStateChanged(QAbstractSocket::SocketState socketState);
void slotBtnSend();
void slotBtnBroad();
void slotSocketReadyRead(); //讀取socket傳入的數據
private:
Ui::MainWindow* ui;
QAction* m_pActBindPort;
QAction* m_pActUnbindPort;
QAction* m_pActClearText;
QAction* m_pActQuit;
QWidget* m_pCentralWidget;
QLabel* m_pLabBindPort;
QLabel* m_PLabTargetAddr;
QLabel* m_pLabTargetPort;
QSpinBox* m_pSpinBindPort;
QComboBox* m_pComboTargetAddr;
QSpinBox* m_pSpinTargetPort;
QLineEdit* m_pLineEdit;
QPushButton* m_pBtnSend;
QPushButton* m_pBtnBroad;
QPlainTextEdit* m_pPlainText;
QLabel* m_pLabState;
QUdpSocket* m_pUdpSocket;
QString getLocalIP();
};
#endif // MAINWINDOW_H
.cpp
#include "mainwindow.h"
#include <QToolBar>
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
//this->setWindowIcon(QIcon(":/new/prefix1/res/TitleIcon.png"));
this->setWindowTitle(QStringLiteral("UDP Send/Receiver"));
//工具欄
ui->toolBar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
m_pActBindPort = new QAction(QIcon(":/new/Check.png"), QStringLiteral("綁定端口"), this);
m_pActUnbindPort = new QAction(QIcon(":/new/Break.png"), QStringLiteral("結束綁定"), this);
m_pActClearText = new QAction(QIcon(":/new/remove.png"), QStringLiteral("清空文本"), this);
m_pActQuit = new QAction(QIcon(":/new/back.png"), QStringLiteral("退出"), this);
ui->toolBar->addAction(m_pActBindPort);
ui->toolBar->addAction(m_pActUnbindPort);
ui->toolBar->addSeparator();
ui->toolBar->addAction(m_pActClearText);
ui->toolBar->addSeparator();
ui->toolBar->addAction(m_pActQuit);
//界面布局
m_pCentralWidget = new QWidget(this);
QHBoxLayout* HLay1 = new QHBoxLayout;
m_pLabBindPort = new QLabel(QStringLiteral("綁定端口"), m_pCentralWidget);
m_pSpinBindPort = new QSpinBox(m_pCentralWidget);
m_pSpinBindPort->setMinimum(1);
m_pSpinBindPort->setMaximum(65535);
m_pSpinBindPort->setValue(3200);
m_PLabTargetAddr = new QLabel(QStringLiteral("目標地址"), m_pCentralWidget);
m_pComboTargetAddr = new QComboBox(m_pCentralWidget);
m_pLabTargetPort = new QLabel(QStringLiteral("目標端口"), m_pCentralWidget);
m_pSpinTargetPort = new QSpinBox(m_pCentralWidget);
m_pSpinTargetPort->setMinimum(1);
m_pSpinTargetPort->setMaximum(65535);
m_pSpinTargetPort->setValue(1600);
HLay1->addWidget(m_pLabBindPort, 1, Qt::AlignRight);
HLay1->addWidget(m_pSpinBindPort, 2);
HLay1->addWidget(m_PLabTargetAddr, 1, Qt::AlignRight);
HLay1->addWidget(m_pComboTargetAddr, 4);
HLay1->addWidget(m_pLabTargetPort, 1, Qt::AlignRight);
HLay1->addWidget(m_pSpinTargetPort, 2);
QHBoxLayout* HLay2 = new QHBoxLayout;
m_pLineEdit = new QLineEdit(m_pCentralWidget);
m_pBtnSend = new QPushButton(QStringLiteral("發(fā)送消息"), m_pCentralWidget);
m_pBtnBroad = new QPushButton(QStringLiteral("廣播消息"), m_pCentralWidget);
HLay2->addWidget(m_pLineEdit);
HLay2->addWidget(m_pBtnSend);
HLay2->addWidget(m_pBtnBroad);
QVBoxLayout* VLay = new QVBoxLayout(m_pCentralWidget); //主布局必須設置parent,否則不會顯示布局
// QVBoxLayout* VLay = new QVBoxLayout();
VLay->addLayout(HLay1);
VLay->addLayout(HLay2);
m_pPlainText = new QPlainTextEdit(m_pCentralWidget);
VLay->addWidget(m_pPlainText);
this->setCentralWidget(m_pCentralWidget);
this->setLayout(VLay); //設置為窗體的主布。在指定了主布局的parent之后,這句話可有可無
QString localIP = getLocalIP();
this->setWindowTitle(this->windowTitle() + "---IP:" + localIP);
m_pComboTargetAddr->addItem(localIP);
m_pUdpSocket = new QUdpSocket(this);
//狀態(tài)欄
m_pLabState = new QLabel(QStringLiteral("socket狀態(tài):"), this);
m_pLabState->setMinimumWidth(150);
ui->statusbar->addWidget(m_pLabState);
// connect
connect(m_pActBindPort, &QAction::triggered, this, &MainWindow::slotActBindPort);
connect(m_pActUnbindPort, &QAction::triggered, this, &MainWindow::slotActUnbindPort);
connect(m_pActClearText, &QAction::triggered, this, &MainWindow::slotActClearText);
connect(m_pActQuit, &QAction::triggered, this, &MainWindow::slotActQuit);
connect(m_pBtnSend, &QPushButton::clicked, this, &MainWindow::slotBtnSend);
connect(m_pBtnBroad, &QPushButton::clicked, this, &MainWindow::slotBtnBroad);
connect(m_pUdpSocket, &QUdpSocket::stateChanged, this, &MainWindow::slotSocketStateChanged);
connect(m_pUdpSocket, &QUdpSocket::readyRead, this, &MainWindow::slotSocketReadyRead);
}
MainWindow::~MainWindow() {
//m_pUdpSocket->abort();
//delete m_pUdpSocket;
//m_pUdpSocket = nullptr;
delete ui;
}
void MainWindow::slotActBindPort()
{
quint16 port = m_pSpinBindPort->value(); //本機UDP端口
if (m_pUdpSocket->bind(port)) {
m_pPlainText->appendPlainText(QStringLiteral("**已成功綁定"));
m_pPlainText->appendPlainText(QStringLiteral("綁定端口:") + QString::number(m_pUdpSocket->localPort()));
//使能
m_pActBindPort->setEnabled(false);
m_pActUnbindPort->setEnabled(true);
} else {
m_pPlainText->appendPlainText(QStringLiteral("綁定失敗"));
}
}
void MainWindow::slotActUnbindPort() {
m_pUdpSocket->abort(); //解除綁定
m_pPlainText->appendPlainText(QStringLiteral("**已解除綁定"));
m_pActBindPort->setEnabled(true);
m_pActUnbindPort->setEnabled(false);
}
void MainWindow::slotActClearText() { m_pPlainText->clear(); }
void MainWindow::slotActQuit() {
QMessageBox::StandardButton button = QMessageBox::question(this, "", QStringLiteral("是否要退出?"));
if (button == QMessageBox::StandardButton::Yes)
this->close();
}
void MainWindow::slotSocketStateChanged(QAbstractSocket::SocketState socketState) {
switch (socketState)
{
case QAbstractSocket::UnconnectedState: m_pLabState->setText(QStringLiteral("socket狀態(tài):UnconnectedState")); break;
case QAbstractSocket::HostLookupState: m_pLabState->setText(QStringLiteral("socket狀態(tài):HostLookupState")); break;
case QAbstractSocket::ConnectingState: m_pLabState->setText(QStringLiteral("socket狀態(tài):ConnectingState")); break;
case QAbstractSocket::ConnectedState: m_pLabState->setText(QStringLiteral("socket狀態(tài):ConnectedState")); break;
case QAbstractSocket::BoundState: m_pLabState->setText(QStringLiteral("socket狀態(tài):BoundState")); break;
case QAbstractSocket::ClosingState: m_pLabState->setText(QStringLiteral("socket狀態(tài):ClosingState")); break;
default: break;
}
}
void MainWindow::slotBtnSend()
{
QString msg = m_pLineEdit->text();
QByteArray str = msg.toUtf8();
QString targetIp = m_pComboTargetAddr->currentText(); //目標IP
QHostAddress targetAddr(targetIp);
quint16 targetPort = m_pSpinTargetPort->value(); //目標端口
m_pUdpSocket->writeDatagram(str, targetAddr, targetPort);
m_pPlainText->appendPlainText("[out] " + msg);
m_pLineEdit->clear();
m_pLineEdit->setFocus();
}
void MainWindow::slotBtnBroad()
{
QString msg = m_pLineEdit->text();
QByteArray str = msg.toUtf8();
quint16 targetPort = m_pSpinTargetPort->value();
m_pUdpSocket->writeDatagram(str, QHostAddress::Broadcast, targetPort);
m_pPlainText->appendPlainText("[out] " + msg);
m_pLineEdit->clear();
m_pLineEdit->setFocus();
}
void MainWindow::slotSocketReadyRead()
{
while (m_pUdpSocket->hasPendingDatagrams())
{
QByteArray dataGram;
dataGram.resize(m_pUdpSocket->pendingDatagramSize());
QHostAddress peerAddress;
quint16 peerPort;
m_pUdpSocket->readDatagram(dataGram.data(), dataGram.size(), &peerAddress, &peerPort);
QString str = dataGram.data();
QString peer = "[From " + peerAddress.toString() + ":" + QString::number(peerPort) + "]";
m_pPlainText->appendPlainText(peer + str);
}
}
QString MainWindow::getLocalIP() {
QString hostName = QHostInfo::localHostName();
QHostInfo hostInfo = QHostInfo::fromName(hostName);
QString localIP = "";
QList<QHostAddress> addrList = hostInfo.addresses();
if (!addrList.isEmpty()) {
for (int i = 0; i < addrList.size(); i++) {
QHostAddress addr = addrList.at(i);
if (QAbstractSocket::IPv4Protocol == addr.protocol()) {
localIP = addr.toString();
break;
}
}
}
return localIP;
}
結果:?
?發(fā)現自己用UI設計時,發(fā)送信息總會出現兩個發(fā)送信號,并且有一個是空白的,暫時還沒有找到問題所在之處,嚶嚶嚶~(/≧▽≦)/
5. UDP組播代碼示例
5.1 組播的特性
組播報文的目的地址使用D類IP地址,D類地址不能出現在IP報文的地址字段。用同一個IP多播地址接收多播數據報的所有主機構成一個組,稱為多播組(或組播組)。所有的信息接收者都加入一個組內,并且一旦加入后,流向組地址的數據報立即開始向接收者傳輸,組中的所有的成員都能接收到數據報。組中的成員是動態(tài)的,主機可以在任何人時間加入和離開組。
關于組播IP地址,有以下約定:
224.0.0.0 ~ 224.0.0.255? ?為預留的組播地址(永久組地址),地址224.0.0.0保留不做分配,其他地址供路由協議使用。
224.0.1.0 ~ 224.0.1.255? ?是公用組播地址,可以用于Internet。
224.0.2.0 ~ 238.255.255.255? ? ?為用戶可用的組播地址(臨時組地址),全網范圍內有效。
239.0.0.0 ~ 239.255.255.255? ? ?為本地管理組播地址,僅在特定的本地范圍內有效。所以,若是在家庭或辦公室局域網內測試UDP組播功能,可以使用這些IP。
原文鏈接:https://blog.csdn.net/WL0616/article/details/129050373
常量定義 |
值 |
描述 |
QUdpSocket::ShareAddress |
0x1 |
1、允許其他服務綁定同樣的地址和端口 2、當多進程通過監(jiān)聽同一地址和端口,進而共享單個服務的負載時,將十分有用(例如:一個擁有幾個預先建立的監(jiān)聽者的WEB服務器能夠改善響應時間)。不過,由于任何服務都允許重新綁定(rebind),該選項應該引起某些安全上的考慮 3、需要注意的是,把該選項和ReuseAddressHint結合,也會允許你的服務重新綁定一個已存在的共享地址 4、在Unix上,該選項等同于SO_REUSEADDR;在Windows上,該選項被忽略 |
QUdpSocket::DontShareAddress |
0x2 |
1、采用專有的方式綁定某個地址和端口,其他任何服務都不能再重新綁定 2、通過該選項,確保綁定成功,指定的服務將是地址和端口唯一監(jiān)聽者,就算是擁有ReuseAddressHint的服務也不允許重新綁定 3、在安全性上,該選項優(yōu)于ShareAddress,但是在某些操作系統上需要管理員的權限才能運行 4、在Unix和Mac OS上,綁定地址和端口的默認行為是非共享,所以該選項會被忽略;在Windows上,等同于SO_EXCLUSIVEADDRUSE套接字選項 |
QUdpSocket::ReuseAddressHint |
0x4 |
1、為QUdpSocke提供提示,即在地址和端口已經被其他套接字綁定的情況下,也應該試著重新綁定 2、在Unix上,該選項被忽略;在Windows上等同于SO_REUSEADDR 套接字選項 |
QUdpSocket::DefaultForPlatform |
0x0 |
1、當前平臺的默認選項 2、在Unix和Mac OS上,該選項等同于DontShareAddress + ReuseAddressHint;在Windows上等同于ShareAddress |
5.2主要程序?
.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QAction>
#include <QComboBox>
#include <QHBoxLayout>
#include <QHostInfo>
#include <QLabel>
#include <QLineEdit>
#include <QMainWindow>
#include <QMessageBox>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QRegExp>
#include <QSpinBox>
#include <QUdpSocket>
#include <QVBoxLayout>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow {
Q_OBJECT
public:
explicit MainWindow(QWidget* parent = 0);
~MainWindow();
private slots:
void slotActJoinMulti();
void slotActLeaveMulti();
void slotActClearText();
void slotActQuit();
void slotSocketStateChanged(QAbstractSocket::SocketState socketState);
void slotBtnMultiMsg();
void slotReadyRead();
private:
Ui::MainWindow* ui;
QAction* m_pActJoinMulti;
QAction* m_pActLeaveMulti;
QAction* m_pActClearText;
QAction* m_pActQuit;
QWidget* m_pCentralWidget;
QLabel* m_pLabPort;
QLabel* m_pLabAddr;
QSpinBox* m_pSpinPort;
QComboBox* m_pComboAddr;
QLineEdit* m_pLineEdit;
QPushButton* m_pBtnSendMulti;
QPlainTextEdit* m_pPlainText;
QLabel* m_pLabState;
QUdpSocket* m_pUdpSocket;
QHostAddress m_multicastAddr;
QString getLocalIP();
};
#endif // MAINWINDOW_H
.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
this->setWindowTitle(QStringLiteral("UDP Multicast"));
//工具欄
ui->mainToolBar->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
m_pActJoinMulti = new QAction(QIcon(":/new/prefix1/res/添加群組.png"), QStringLiteral("加入組播"), this);
m_pActLeaveMulti = new QAction(QIcon(":/new/prefix1/res/退出群組.png"), QStringLiteral("退出組播"), this);
m_pActClearText = new QAction(QIcon(":/new/prefix1/res/清空.png"), QStringLiteral("清空文本"), this);
m_pActQuit = new QAction(QIcon(":/new/prefix1/res/退出.png"), QStringLiteral("退出"), this);
ui->mainToolBar->addAction(m_pActJoinMulti);
ui->mainToolBar->addAction(m_pActLeaveMulti);
ui->mainToolBar->addSeparator();
ui->mainToolBar->addAction(m_pActClearText);
ui->mainToolBar->addSeparator();
ui->mainToolBar->addAction(m_pActQuit);
//界面布局
m_pCentralWidget = new QWidget(this);
m_pLabPort = new QLabel(QStringLiteral("組播端口"), m_pCentralWidget);
m_pSpinPort = new QSpinBox(m_pCentralWidget);
m_pSpinPort->setMinimum(1);
m_pSpinPort->setMaximum(65535);
m_pSpinPort->setValue(3200);
m_pLabAddr = new QLabel(QStringLiteral("組播地址"), m_pCentralWidget);
m_pComboAddr = new QComboBox(m_pCentralWidget);
m_pComboAddr->setEditable(true); //下拉框可編輯輸入
m_pComboAddr->addItem("239.0.0.1");
// 正則匹配 D類IP:224.0.0.0~239.255.255.255
// .必須使用轉義字符\,否則.會匹配任意字符
// C++中"\"在字符串中表示要用"\\"
// 是 - 不是 ~ ; 是[0-9]不是[0~9]
QRegExp regExp("^(22[4-9]|23[0-9])(\\.((\\d)|([1-9]\\d)|(1\\d{2})|(2[0-4]\\d)|(25[0-5]))){3}$");
QValidator* pValidator = new QRegExpValidator(regExp, this);
m_pComboAddr->setValidator(pValidator);
QHBoxLayout* HLay1 = new QHBoxLayout();
HLay1->addWidget(m_pLabPort, 1, Qt::AlignRight);
HLay1->addWidget(m_pSpinPort, 1);
HLay1->addWidget(m_pLabAddr, 1, Qt::AlignRight);
HLay1->addWidget(m_pComboAddr, 2);
m_pLineEdit = new QLineEdit(m_pCentralWidget);
m_pBtnSendMulti = new QPushButton(QStringLiteral("組播消息"), m_pCentralWidget);
QHBoxLayout* HLay2 = new QHBoxLayout();
HLay2->addWidget(m_pLineEdit, 4);
HLay2->addWidget(m_pBtnSendMulti, 1);
m_pPlainText = new QPlainTextEdit(m_pCentralWidget);
QVBoxLayout* VLay = new QVBoxLayout(m_pCentralWidget);
VLay->addLayout(HLay1);
VLay->addLayout(HLay2);
VLay->addWidget(m_pPlainText);
this->setCentralWidget(m_pCentralWidget);
this->setLayout(VLay);
//狀態(tài)欄
m_pLabState = new QLabel(QStringLiteral("socket狀態(tài):"), this);
m_pLabState->setMinimumWidth(150);
ui->statusBar->addWidget(m_pLabState);
QString str = getLocalIP();
this->setWindowTitle(this->windowTitle() + "---IP:" + str);
m_pUdpSocket = new QUdpSocket(this);
m_pUdpSocket->setSocketOption(QAbstractSocket::MulticastTtlOption, 1);
// connect
connect(m_pActJoinMulti, &QAction::triggered, this, &MainWindow::slotActJoinMulti);
connect(m_pActLeaveMulti, &QAction::triggered, this, &MainWindow::slotActLeaveMulti);
connect(m_pActClearText, &QAction::triggered, this, &MainWindow::slotActClearText);
connect(m_pActQuit, &QAction::triggered, this, &MainWindow::slotActQuit);
connect(m_pUdpSocket, &QUdpSocket::stateChanged, this, &MainWindow::slotSocketStateChanged);
connect(m_pBtnSendMulti, &QPushButton::clicked, this, &MainWindow::slotBtnMultiMsg);
connect(m_pUdpSocket, &QUdpSocket::readyRead, this, &MainWindow::slotReadyRead);
}
MainWindow::~MainWindow() { delete ui; }
void MainWindow::slotActJoinMulti() {
QString ip = m_pComboAddr->currentText();
m_multicastAddr = QHostAddress(ip);
quint16 multicastPort = m_pSpinPort->value();
if (m_pUdpSocket->bind(QHostAddress::AnyIPv4, multicastPort, QUdpSocket::ShareAddress)) {
m_pUdpSocket->joinMulticastGroup(m_multicastAddr); //加入多播組
m_pPlainText->appendPlainText("**加入組播成功");
m_pPlainText->appendPlainText("**組播地址IP:" + ip);
m_pPlainText->appendPlainText("**綁定端口:" + QString::number(multicastPort));
m_pActJoinMulti->setEnabled(false);
m_pActLeaveMulti->setEnabled(true);
m_pComboAddr->setEditable(false);
} else {
m_pPlainText->appendPlainText("**綁定端口失敗");
}
}
void MainWindow::slotActLeaveMulti() {
m_pUdpSocket->leaveMulticastGroup(m_multicastAddr); //退出組播
m_pUdpSocket->abort(); //解除綁定
m_pActJoinMulti->setEnabled(true);
m_pActLeaveMulti->setEnabled(false);
m_pComboAddr->setEnabled(true);
m_pComboAddr->setEditable(true);
m_pPlainText->appendPlainText("**已退出組播,解除端口綁定");
}
void MainWindow::slotActClearText() { m_pPlainText->clear(); }
void MainWindow::slotActQuit() {
QMessageBox::StandardButton button = QMessageBox::question(this, "", "是否退出?");
if (QMessageBox::StandardButton::Yes == button) {
this->close();
}
}
void MainWindow::slotSocketStateChanged(QAbstractSocket::SocketState socketState) {
// case并不包含所有的情況,因為沒有寫listening的情況,所以就需要寫default
switch (socketState) {
case QAbstractSocket::UnconnectedState: m_pLabState->setText("socket狀態(tài):UnconnectedState"); break;
case QAbstractSocket::HostLookupState: m_pLabState->setText("socket狀態(tài):HostLookupState"); break;
case QAbstractSocket::ConnectingState: m_pLabState->setText("socket狀態(tài):ConnectingState"); break;
case QAbstractSocket::ConnectedState: m_pLabState->setText("socket狀態(tài):ConnectedState"); break;
case QAbstractSocket::BoundState: m_pLabState->setText("socket狀態(tài):BoundState"); break;
case QAbstractSocket::ClosingState: m_pLabState->setText("socket狀態(tài):ClosingState"); break;
default: break;
}
}
void MainWindow::slotBtnMultiMsg() {
QString msg = m_pLineEdit->text();
QByteArray str = msg.toUtf8();
quint16 multiPort = m_pSpinPort->value();
m_pUdpSocket->writeDatagram(str, m_multicastAddr, multiPort);
m_pPlainText->appendPlainText("[multicast] " + msg);
m_pLineEdit->clear();
m_pLineEdit->setFocus();
}
void MainWindow::slotReadyRead() {
while (m_pUdpSocket->hasPendingDatagrams()) {
QByteArray dataGram;
dataGram.resize(m_pUdpSocket->pendingDatagramSize());
QHostAddress peerAddr;
quint16 peerPort;
m_pUdpSocket->readDatagram(dataGram.data(), dataGram.size(), &peerAddr, &peerPort);
QString str = dataGram.data();
QString peer = "[From " + peerAddr.toString() + ":" + QString::number(peerPort) + "] ";
m_pPlainText->appendPlainText(peer + str);
qDebug() << m_pUdpSocket->peerAddress();
qDebug() << m_pUdpSocket->localAddress().toString();
qDebug() << m_pUdpSocket->localPort();
}
}
QString MainWindow::getLocalIP() {
QString localName = QHostInfo::localHostName();
QHostInfo hostInfo = QHostInfo::fromName(localName);
QList<QHostAddress> addrList = hostInfo.addresses();
QString localIP = "";
if (!addrList.isEmpty()) {
for (int i = 0; i < addrList.size(); i++) {
QHostAddress addr = addrList.at(i);
if (QAbstractSocket::IPv4Protocol == addr.protocol()) {
localIP = addr.toString();
break;
}
}
}
return localIP;
}
結果:?
文章來源:http://www.zghlxwxcb.cn/news/detail-690583.html
原文鏈接:https://blog.csdn.net/WL0616/article/details/129050373?文章來源地址http://www.zghlxwxcb.cn/news/detail-690583.html
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